DrawBillboardPro and rlglGetVersion.
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@@ -3,6 +3,8 @@
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/* Internals. */
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/* Deleted from raylib. Need for freeing models. */
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void UnloadModelKeepMeshes( Model model );
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void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint );
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void DrawBillboardRecNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint );
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/* Basic. */
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int lmodelsDrawLine3D( lua_State *L );
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@@ -61,6 +63,7 @@ int lmodelsSetModelMaterial( lua_State *L );
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int lmodelsSetModelMeshMaterial( lua_State *L );
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int lmodelsDrawBillboard( lua_State *L );
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int lmodelsDrawBillboardRec( lua_State *L );
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int lmodelsDrawBillboardPro( lua_State *L );
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int lmodelsSetModelTransform( lua_State *L );
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int lmodelsGetModelTransform( lua_State *L );
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/* Animations. */
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