DrawBillboardPro and rlglGetVersion.
This commit is contained in:
33
API.md
33
API.md
@@ -921,6 +921,18 @@ LIGHT_DIRECTIONAL
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LIGHT_POINT
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## Globals - rlGlVersion
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RL_OPENGL_11
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RL_OPENGL_21
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RL_OPENGL_33
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RL_OPENGL_43
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RL_OPENGL_ES_20
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## Globals - OpenGL
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GL_COLOR_BUFFER_BIT
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@@ -4446,6 +4458,15 @@ Draw a billboard texture defined by source
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---
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> success = RL.DrawBillboardPro( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint )
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Draw a billboard texture defined by source and rotation
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- Failure return false
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- Success return true
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---
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> success = RL.SetModelTransform( Model model, Matrix transform )
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Set model transform matrix
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@@ -6460,6 +6481,18 @@ Get the line drawing width
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---
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## RLGL - Initialization functions
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---
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> version = RL.rlGetVersion()
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Get current OpenGL version
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- Success return int
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---
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## OpenGL - Framebuffer management
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---
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@@ -543,6 +543,14 @@ RL.HUEBAR_SELECTOR_OVERFLOW=20
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RL.LIGHT_DIRECTIONAL=0
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RL.LIGHT_POINT=1
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-- Globals - rlGlVersion
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RL.RL_OPENGL_11=1
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RL.RL_OPENGL_21=2
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RL.RL_OPENGL_33=3
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RL.RL_OPENGL_43=4
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RL.RL_OPENGL_ES_20=5
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-- Globals - OpenGL
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RL.GL_COLOR_BUFFER_BIT=16384
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@@ -3481,6 +3489,21 @@ function RL.DrawBillboard( camera, texture, position, size, tint ) end
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---@return any success
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function RL.DrawBillboardRec( camera, texture, source, position, size, tint ) end
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---Draw a billboard texture defined by source and rotation
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---- Failure return false
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---- Success return true
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---@param camera any
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---@param texture any
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---@param source table
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---@param position table
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---@param up table
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---@param size table
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---@param origin table
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---@param rotation number
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---@param tint table
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---@return any success
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function RL.DrawBillboardPro( camera, texture, source, position, up, size, origin, rotation, tint ) end
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---Set model transform matrix
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---- Failure return false
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---- Success return true
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@@ -5275,6 +5298,13 @@ function RL.rlSetLineWidth( width ) end
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---@return any width
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function RL.rlGetLineWidth() end
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-- RLGL - Initialization functions
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---Get current OpenGL version
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---- Success return int
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---@return any version
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function RL.rlGetVersion() end
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-- OpenGL - Framebuffer management
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---Copy a block of pixels from one framebuffer object to another.
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@@ -68,6 +68,8 @@ Detailed changes:
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- FIXED: uluaGetBoundingBoxIndex was looking for numbers instead of tables.
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- ADDED: IsTextureReady
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- FIXED: UnloadTexture did not set texture id to NULL.
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- ADDED: DrawBillboardPro
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- ADDED: rlglGetVersion
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------------------------------------------------------------------------
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Release: ReiLua version 0.4.0 Using Raylib 4.2
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1
devnotes
1
devnotes
@@ -23,6 +23,7 @@ Backlog {
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* ImageBlurGaussian
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* Models
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* LoadMaterials
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* DrawBillboardPro
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* Needs Testing
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* UpdateTexture
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* UpdateTextureRec
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@@ -3,3 +3,5 @@
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/* General render state. */
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int lrlglSetLineWidth( lua_State *L );
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int lrlglGetLineWidth( lua_State *L );
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/* Initialization functions */
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int lrlglGetVersion( lua_State *L );
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@@ -3,6 +3,8 @@
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/* Internals. */
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/* Deleted from raylib. Need for freeing models. */
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void UnloadModelKeepMeshes( Model model );
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void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint );
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void DrawBillboardRecNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint );
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/* Basic. */
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int lmodelsDrawLine3D( lua_State *L );
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@@ -61,6 +63,7 @@ int lmodelsSetModelMaterial( lua_State *L );
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int lmodelsSetModelMeshMaterial( lua_State *L );
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int lmodelsDrawBillboard( lua_State *L );
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int lmodelsDrawBillboardRec( lua_State *L );
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int lmodelsDrawBillboardPro( lua_State *L );
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int lmodelsSetModelTransform( lua_State *L );
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int lmodelsGetModelTransform( lua_State *L );
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/* Animations. */
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@@ -492,6 +492,12 @@ void defineGlobals() {
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/* LightType */
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assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" );
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assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" );
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/* rlGlVersion */
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assignGlobalInt( RL_OPENGL_11, "RL_OPENGL_11" );
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assignGlobalInt( RL_OPENGL_21, "RL_OPENGL_21" );
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assignGlobalInt( RL_OPENGL_33, "RL_OPENGL_33" );
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assignGlobalInt( RL_OPENGL_43, "RL_OPENGL_43" );
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assignGlobalInt( RL_OPENGL_ES_20, "RL_OPENGL_ES_20" );
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/* OpenGL */
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assignGlobalInt( GL_COLOR_BUFFER_BIT, "GL_COLOR_BUFFER_BIT" );
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assignGlobalInt( GL_DEPTH_BUFFER_BIT, "GL_DEPTH_BUFFER_BIT" );
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@@ -1089,6 +1095,7 @@ void luaRegister() {
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assingGlobalFunction( "SetModelMeshMaterial", lmodelsSetModelMeshMaterial );
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assingGlobalFunction( "DrawBillboard", lmodelsDrawBillboard );
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assingGlobalFunction( "DrawBillboardRec", lmodelsDrawBillboardRec );
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assingGlobalFunction( "DrawBillboardPro", lmodelsDrawBillboardPro );
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assingGlobalFunction( "SetModelTransform", lmodelsSetModelTransform );
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assingGlobalFunction( "GetModelTransform", lmodelsGetModelTransform );
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/* Animations. */
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@@ -1350,6 +1357,8 @@ void luaRegister() {
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/* General render state. */
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assingGlobalFunction( "rlglSetLineWidth", lrlglSetLineWidth );
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assingGlobalFunction( "rlglGetLineWidth", lrlglGetLineWidth );
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/* Initialization functions. */
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assingGlobalFunction( "rlglGetVersion", lrlglGetVersion );
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/* OpenGL */
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/* Framebuffer management. */
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136
src/models.c
136
src/models.c
@@ -182,6 +182,102 @@ void UnloadModelKeepMeshes( Model model ) {
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TRACELOG(LOG_INFO, "MODEL: Unloaded model (but not meshes) from RAM and VRAM");
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}
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void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint ) {
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// NOTE: Billboard size will maintain source rectangle aspect ratio, size will represent billboard width
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// Vector2 sizeRatio = { size.x*(float)source.width/source.height, size.y };
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Vector2 sizeRatio = { size.x, size.y };
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Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
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Vector3 right = { matView.m0, matView.m4, matView.m8 };
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//Vector3 up = { matView.m1, matView.m5, matView.m9 };
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Vector3 rightScaled = Vector3Scale(right, sizeRatio.x/2);
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Vector3 upScaled = Vector3Scale(up, sizeRatio.y/2);
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Vector3 p1 = Vector3Add(rightScaled, upScaled);
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Vector3 p2 = Vector3Subtract(rightScaled, upScaled);
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Vector3 topLeft = Vector3Scale(p2, -1);
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Vector3 topRight = p1;
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Vector3 bottomRight = p2;
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Vector3 bottomLeft = Vector3Scale(p1, -1);
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if (rotation != 0.0f)
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{
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float sinRotation = sinf(rotation*DEG2RAD);
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float cosRotation = cosf(rotation*DEG2RAD);
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// NOTE: (-1, 1) is the range where origin.x, origin.y is inside the texture
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float rotateAboutX = sizeRatio.x*origin.x/2;
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float rotateAboutY = sizeRatio.y*origin.y/2;
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float xtvalue, ytvalue;
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float rotatedX, rotatedY;
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xtvalue = Vector3DotProduct(right, topLeft) - rotateAboutX; // Project points to x and y coordinates on the billboard plane
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ytvalue = Vector3DotProduct(up, topLeft) - rotateAboutY;
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rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX; // Rotate about the point origin
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rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY;
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topLeft = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX)); // Translate back to cartesian coordinates
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xtvalue = Vector3DotProduct(right, topRight) - rotateAboutX;
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ytvalue = Vector3DotProduct(up, topRight) - rotateAboutY;
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rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX;
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rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY;
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topRight = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX));
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xtvalue = Vector3DotProduct(right, bottomRight) - rotateAboutX;
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ytvalue = Vector3DotProduct(up, bottomRight) - rotateAboutY;
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rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX;
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rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY;
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bottomRight = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX));
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xtvalue = Vector3DotProduct(right, bottomLeft)-rotateAboutX;
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ytvalue = Vector3DotProduct(up, bottomLeft)-rotateAboutY;
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rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX;
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rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY;
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bottomLeft = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX));
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}
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// Translate points to the draw center (position)
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topLeft = Vector3Add(topLeft, position);
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topRight = Vector3Add(topRight, position);
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bottomRight = Vector3Add(bottomRight, position);
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bottomLeft = Vector3Add(bottomLeft, position);
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rlSetTexture(texture.id);
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rlBegin(RL_QUADS);
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rlColor4ub(tint.r, tint.g, tint.b, tint.a);
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// Bottom-left corner for texture and quad
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rlTexCoord2f((float)source.x/texture.width, (float)source.y/texture.height);
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rlVertex3f(topLeft.x, topLeft.y, topLeft.z);
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// Top-left corner for texture and quad
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rlTexCoord2f((float)source.x/texture.width, (float)(source.y + source.height)/texture.height);
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rlVertex3f(bottomLeft.x, bottomLeft.y, bottomLeft.z);
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// Top-right corner for texture and quad
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rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)(source.y + source.height)/texture.height);
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rlVertex3f(bottomRight.x, bottomRight.y, bottomRight.z);
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// Bottom-right corner for texture and quad
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rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)source.y/texture.height);
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rlVertex3f(topRight.x, topRight.y, topRight.z);
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rlEnd();
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rlSetTexture(0);
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}
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void DrawBillboardRecNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint ) {
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// NOTE: Billboard locked on axis-Y
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Vector3 up = { 0.0f, 1.0f, 0.0f };
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DrawBillboardProNoRatio(camera, texture, source, position, up, size, Vector2Zero(), 0.0f, tint);
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}
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/*
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## Models - Basic
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*/
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@@ -2049,7 +2145,45 @@ int lmodelsDrawBillboardRec( lua_State *L ) {
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lua_pushboolean( L, false );
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return 1;
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}
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DrawBillboardRec( *state->camera3Ds[ cameraId ], *texturesGetSourceTexture( texId ), source, position, size, tint );
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// DrawBillboardRec( *state->camera3Ds[ cameraId ], *texturesGetSourceTexture( texId ), source, position, size, tint );
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DrawBillboardRecNoRatio( *state->camera3Ds[ cameraId ], *texturesGetSourceTexture( texId ), source, position, size, tint );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.DrawBillboardPro( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint )
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Draw a billboard texture defined by source and rotation
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- Failure return false
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- Success return true
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*/
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int lmodelsDrawBillboardPro( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 )
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|| !lua_istable( L, 4 ) || !lua_istable( L, 5 ) || !lua_istable( L, 6 )
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|| !lua_istable( L, 7 ) || !lua_isnumber( L, 8 ) || !lua_istable( L, 9 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawBillboardPro( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t cameraId = lua_tointeger( L, 1 );
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size_t texId = lua_tointeger( L, 2 );
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Rectangle source = uluaGetRectangleIndex( L, 3 );
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Vector3 position = uluaGetVector3Index( L, 4 );
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Vector3 up = uluaGetVector3Index( L, 5 );
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Vector2 size = uluaGetVector2Index( L, 6 );
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Vector2 origin = uluaGetVector2Index( L, 7 );
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float rotation = lua_tonumber( L, 8 );
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Color tint = uluaGetColorIndex( L, 9 );
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if ( !validTexture( texId, TEXTURE_TYPE_ALL ) || !validCamera3D( cameraId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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// DrawBillboardPro( *state->camera3Ds[ cameraId ], *texturesGetSourceTexture( texId ), source, position, up, size, origin, rotation, tint );
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DrawBillboardProNoRatio( *state->camera3Ds[ cameraId ], *texturesGetSourceTexture( texId ), source, position, up, size, origin, rotation, tint );
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lua_pushboolean( L, true );
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return 1;
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17
src/rlgl.c
17
src/rlgl.c
@@ -39,3 +39,20 @@ int lrlglGetLineWidth( lua_State *L ) {
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return 1;
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}
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/*
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## RLGL - Initialization functions
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*/
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/*
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> version = RL.rlGetVersion()
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Get current OpenGL version
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- Success return int
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*/
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int lrlglGetVersion( lua_State *L ) {
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lua_pushinteger( L, rlGetVersion() );
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return 1;
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}
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