Vertex buffers state and Shader state functions. Vertex buffers management WIP.
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161
API.md
161
API.md
@@ -3482,6 +3482,15 @@ Premultiply alpha channel
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---
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> success = RL.ImageBlurGaussian( Image image, int blurSize )
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Apply Gaussian blur using a box blur approximation
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- Failure return false
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- Success return true
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---
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> success = RL.ImageResize( Image image, Vector2 size )
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Resize image ( Bicubic scaling algorithm )
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@@ -3693,6 +3702,15 @@ Draw circle within an image
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---
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> success = RL.ImageDrawCircleLines( Image dst, Vector2 center, int radius, Color color )
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Draw circle outline within an image
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- Failure return false
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- Success return true
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---
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> success = RL.ImageDrawRectangle( Image dst, Rectangle rec, Color color )
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Draw rectangle within an image
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@@ -7027,6 +7045,73 @@ Define one vertex ( color ) - 4 float
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---
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## RLGL - Vertex buffers state
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---
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> supported = RL.rlEnableVertexArray( int vaoId )
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Enable vertex array ( VAO, if supported )
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- Failure return nil
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- Success return bool
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---
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> RL.rlDisableVertexArray()
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Disable vertex array ( VAO, if supported )
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---
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> success = RL.rlEnableVertexBuffer( int id )
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Enable vertex buffer ( VBO )
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- Failure return false
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- Success return true
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---
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> RL.rlDisableVertexBuffer()
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Disable vertex buffer ( VBO )
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---
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> success = RL.rlEnableVertexBufferElement( int id )
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Enable vertex buffer element ( VBO element )
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- Failure return false
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- Success return true
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---
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> RL.rlDisableVertexBufferElement()
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Disable vertex buffer element ( VBO element )
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---
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> success = RL.rlEnableVertexAttribute( int index )
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Enable vertex attribute index
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- Failure return false
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- Success return true
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---
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> success = RL.rlDisableVertexAttribute( int index )
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Disable vertex attribute index
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- Failure return false
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- Success return true
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---
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## RLGL - Textures state
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---
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@@ -7088,6 +7173,25 @@ Set cubemap parameters ( filter, wrap )
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---
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## RLGL - Shader state
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---
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> success = RL.rlEnableShader( int id )
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Enable shader program
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- Failure return false
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- Success return true
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---
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> RL.rlDisableShader()
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Disable shader program
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---
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## RLGL - Framebuffer state
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---
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@@ -7347,6 +7451,63 @@ Set current texture for render batch and check buffers limits
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---
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## RLGL - Vertex buffers management
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---
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> vaoId = RL.rlLoadVertexArray()
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Load vertex array (vao) if supported
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- Success return int
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---
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> vboId = RL.rlLoadVertexBuffer( Buffer{} buffer, int type, bool dynamic )
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Load a vertex buffer attribute. Type should be RL_UNSIGNED_BYTE or RL_FLOAT
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- Failure return -1
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- Success return int
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---
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> success = RL.rlUnloadVertexArray( int vaoId )
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Unload vertex array object (VAO)
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- Failure return false
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- Success return true
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---
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> success = RL.rlUnloadVertexBuffer( int vboId )
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Unload vertex buffer (VBO)
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- Failure return false
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- Success return true
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---
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> success = RL.rlSetVertexAttribute( int index, int compSize, int type, bool normalized, int stride, int pointer )
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Set vertex attribute
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- Failure return false
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- Success return true
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---
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> success = RL.rlDrawVertexArray( int offset, int count )
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Draw vertex array
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- Failure return false
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- Success return true
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---
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## RLGL - Textures management
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---
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