Vertex buffers state and Shader state functions. Vertex buffers management WIP.
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134
ReiLua_API.lua
134
ReiLua_API.lua
@@ -560,8 +560,8 @@ RL.RL_MAX_SHADER_LOCATIONS=32
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-- Globals - RLGL
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RL.RL_CULL_DISTANCE_NEAR=0
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RL.RL_CULL_DISTANCE_FAR=1000
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RL.RL_CULL_DISTANCE_NEAR=0.01
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RL.RL_CULL_DISTANCE_FAR=1000.0
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-- Globals - RLGL
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@@ -2506,6 +2506,14 @@ function RL.ImageAlphaMask( image, alphaMask ) end
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---@return any success
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function RL.ImageAlphaPremultiply( image ) end
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---Apply Gaussian blur using a box blur approximation
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---- Failure return false
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---- Success return true
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---@param image any
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---@param blurSize integer
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---@return any success
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function RL.ImageBlurGaussian( image, blurSize ) end
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---Resize image ( Bicubic scaling algorithm )
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---- Failure return false
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---- Success return true
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@@ -2692,6 +2700,16 @@ function RL.ImageDrawLine( dst, start, end, color ) end
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---@return any success
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function RL.ImageDrawCircle( dst, center, radius, color ) end
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---Draw circle outline within an image
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---- Failure return false
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---- Success return true
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---@param dst any
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---@param center table
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---@param radius integer
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---@param color table
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---@return any success
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function RL.ImageDrawCircleLines( dst, center, radius, color ) end
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---Draw rectangle within an image
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---- Failure return false
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---- Success return true
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@@ -5705,6 +5723,55 @@ function RL.rlColor3f( color ) end
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---@return any success
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function RL.rlColor4f( color ) end
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-- RLGL - Vertex buffers state
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---Enable vertex array ( VAO, if supported )
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---- Failure return nil
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---- Success return bool
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---@param vaoId integer
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---@return any supported
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function RL.rlEnableVertexArray( vaoId ) end
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---Disable vertex array ( VAO, if supported )
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---@return any RL.rlDisableVertexArray
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function RL.rlDisableVertexArray() end
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---Enable vertex buffer ( VBO )
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---- Failure return false
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---- Success return true
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---@param id integer
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---@return any success
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function RL.rlEnableVertexBuffer( id ) end
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---Disable vertex buffer ( VBO )
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---@return any RL.rlDisableVertexBuffer
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function RL.rlDisableVertexBuffer() end
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---Enable vertex buffer element ( VBO element )
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---- Failure return false
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---- Success return true
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---@param id integer
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---@return any success
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function RL.rlEnableVertexBufferElement( id ) end
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---Disable vertex buffer element ( VBO element )
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---@return any RL.rlDisableVertexBufferElement
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function RL.rlDisableVertexBufferElement() end
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---Enable vertex attribute index
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---- Failure return false
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---- Success return true
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---@param index integer
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---@return any success
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function RL.rlEnableVertexAttribute( index ) end
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---Disable vertex attribute index
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---- Failure return false
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---- Success return true
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---@param index integer
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---@return any success
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function RL.rlDisableVertexAttribute( index ) end
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-- RLGL - Textures state
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---Select and active a texture slot
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@@ -5754,6 +5821,19 @@ function RL.rlTextureParameters( id, param, value ) end
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---@return any success
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function RL.rlCubemapParameters( id, param, value ) end
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-- RLGL - Shader state
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---Enable shader program
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---- Failure return false
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---- Success return true
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---@param id integer
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---@return any success
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function RL.rlEnableShader( id ) end
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---Disable shader program
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---@return any RL.rlDisableShader
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function RL.rlDisableShader() end
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-- RLGL - Framebuffer state
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---Enable render texture (fbo)
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@@ -5941,6 +6021,56 @@ function RL.rlCheckRenderBatchLimit( vCount ) end
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---@return any success
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function RL.rlSetTexture( id ) end
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-- RLGL - Vertex buffers management
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---Load vertex array (vao) if supported
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---- Success return int
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---@return any vaoId
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function RL.rlLoadVertexArray() end
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---Load a vertex buffer attribute. Type should be RL_UNSIGNED_BYTE or RL_FLOAT
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---- Failure return -1
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---- Success return int
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---@param buffer any
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---@param type integer
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---@param dynamic boolean
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---@return any vboId
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function RL.rlLoadVertexBuffer( buffer, type, dynamic ) end
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---Unload vertex array object (VAO)
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---- Failure return false
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---- Success return true
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---@param vaoId integer
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---@return any success
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function RL.rlUnloadVertexArray( vaoId ) end
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---Unload vertex buffer (VBO)
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---- Failure return false
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---- Success return true
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---@param vboId integer
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---@return any success
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function RL.rlUnloadVertexBuffer( vboId ) end
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---Set vertex attribute
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---- Failure return false
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---- Success return true
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---@param index integer
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---@param compSize integer
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---@param type integer
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---@param normalized boolean
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---@param stride integer
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---@param pointer integer
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---@return any success
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function RL.rlSetVertexAttribute( index, compSize, type, normalized, stride, pointer ) end
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---Draw vertex array
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---- Failure return false
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---- Success return true
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---@param offset integer
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---@param count integer
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---@return any success
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function RL.rlDrawVertexArray( offset, count ) end
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-- RLGL - Textures management
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---Load texture in GPU
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