Vertex buffers state and Shader state functions. Vertex buffers management WIP.

This commit is contained in:
jussi
2023-08-17 18:33:50 +03:00
parent 5438a70b0a
commit b7b46ada04
14 changed files with 830 additions and 16 deletions

View File

@@ -30,6 +30,8 @@ KEY CHANGES:
- ADDED: LuaJIT compatibility.
- CHANGED Bitwise operators moved from utillib to bitlib for better luaJIT support.
- ADDED: logLevelInvalid for bad function calls and invalid data formats.
- ADDED: rlgl Vertex buffers state.
- ADDED: rlgl Shader state.
Detailed changes:
- FIXED: uluaGetRay was looking for integers instead of tables
@@ -91,6 +93,8 @@ Detailed changes:
- ADDED: GetMaterialTexture, GetMaterialColor, GetMaterialValue and GetMaterialShader
- ADDED: SetMaterialParams and GetMaterialParams
- ADDED: GetTextureId
- ADDED: ImageDrawCircleLines
- ADDED: ImageBlurGaussian
------------------------------------------------------------------------
Release: ReiLua version 0.4.0 Using Raylib 4.2