Vertex buffers state and Shader state functions. Vertex buffers management WIP.
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@@ -30,6 +30,8 @@ KEY CHANGES:
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- ADDED: LuaJIT compatibility.
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- CHANGED Bitwise operators moved from utillib to bitlib for better luaJIT support.
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- ADDED: logLevelInvalid for bad function calls and invalid data formats.
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- ADDED: rlgl Vertex buffers state.
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- ADDED: rlgl Shader state.
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Detailed changes:
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- FIXED: uluaGetRay was looking for integers instead of tables
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@@ -91,6 +93,8 @@ Detailed changes:
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- ADDED: GetMaterialTexture, GetMaterialColor, GetMaterialValue and GetMaterialShader
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- ADDED: SetMaterialParams and GetMaterialParams
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- ADDED: GetTextureId
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- ADDED: ImageDrawCircleLines
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- ADDED: ImageBlurGaussian
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------------------------------------------------------------------------
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Release: ReiLua version 0.4.0 Using Raylib 4.2
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