Vertex buffers state and Shader state functions. Vertex buffers management WIP.
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@@ -37,6 +37,7 @@ int ltexturesImageAlphaCrop( lua_State *L );
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int ltexturesImageAlphaClear( lua_State *L );
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int ltexturesImageAlphaMask( lua_State *L );
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int ltexturesImageAlphaPremultiply( lua_State *L );
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int ltexturesImageBlurGaussian( lua_State *L );
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int ltexturesImageResize( lua_State *L );
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int ltexturesImageResizeNN( lua_State *L );
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int ltexturesImageResizeCanvas( lua_State *L );
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@@ -61,6 +62,7 @@ int ltexturesImageClearBackground( lua_State *L );
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int ltexturesImageDrawPixel( lua_State *L );
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int ltexturesImageDrawLine( lua_State *L );
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int ltexturesImageDrawCircle( lua_State *L );
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int ltexturesImageDrawCircleLines( lua_State *L );
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int ltexturesImageDrawRectangle( lua_State *L );
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int ltexturesImageDrawRectangleLines( lua_State *L );
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int ltexturesImageDraw( lua_State *L );
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