Vertex buffers state and Shader state functions. Vertex buffers management WIP.
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@@ -26,6 +26,12 @@ static void assignGlobalFloat( float value, const char *name ) {
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lua_setfield( L, -2, name );
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}
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static void assignGlobalDouble( double value, const char *name ) {
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lua_State *L = state->luaState;
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lua_pushnumber( L, value );
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lua_setfield( L, -2, name );
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}
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static void assignGlobalColor( Color color, const char *name ) {
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lua_State *L = state->luaState;
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uluaPushColor( L, color );
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@@ -499,8 +505,8 @@ void defineGlobals() {
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/* RLGL Shader limits */
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assignGlobalInt( RL_MAX_SHADER_LOCATIONS, "RL_MAX_SHADER_LOCATIONS" );
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/* RLGL Projection matrix culling */
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assignGlobalInt( RL_CULL_DISTANCE_NEAR, "RL_CULL_DISTANCE_NEAR" );
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assignGlobalInt( RL_CULL_DISTANCE_FAR, "RL_CULL_DISTANCE_FAR" );
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assignGlobalDouble( RL_CULL_DISTANCE_NEAR, "RL_CULL_DISTANCE_NEAR" );
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assignGlobalDouble( RL_CULL_DISTANCE_FAR, "RL_CULL_DISTANCE_FAR" );
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/* RLGL Texture parameters */
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assignGlobalInt( RL_TEXTURE_WRAP_S, "RL_TEXTURE_WRAP_S" );
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assignGlobalInt( RL_TEXTURE_WRAP_T, "RL_TEXTURE_WRAP_T" );
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@@ -1069,6 +1075,7 @@ void luaRegister() {
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assingGlobalFunction( "ImageAlphaClear", ltexturesImageAlphaClear );
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assingGlobalFunction( "ImageAlphaMask", ltexturesImageAlphaMask );
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assingGlobalFunction( "ImageAlphaPremultiply", ltexturesImageAlphaPremultiply );
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assingGlobalFunction( "ImageBlurGaussian", ltexturesImageBlurGaussian );
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assingGlobalFunction( "ImageResize", ltexturesImageResize );
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assingGlobalFunction( "ImageResizeNN", ltexturesImageResizeNN );
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assingGlobalFunction( "ImageResizeCanvas", ltexturesImageResizeCanvas );
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@@ -1093,6 +1100,7 @@ void luaRegister() {
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assingGlobalFunction( "ImageDrawPixel", ltexturesImageDrawPixel );
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assingGlobalFunction( "ImageDrawLine", ltexturesImageDrawLine );
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assingGlobalFunction( "ImageDrawCircle", ltexturesImageDrawCircle );
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assingGlobalFunction( "ImageDrawCircleLines", ltexturesImageDrawCircleLines );
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assingGlobalFunction( "ImageDrawRectangle", ltexturesImageDrawRectangle );
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assingGlobalFunction( "ImageDrawRectangleLines", ltexturesImageDrawRectangleLines );
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assingGlobalFunction( "ImageDraw", ltexturesImageDraw );
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@@ -1497,6 +1505,15 @@ void luaRegister() {
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assingGlobalFunction( "rlColor4ub", lrlglColor4ub );
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assingGlobalFunction( "rlColor3f", lrlglColor3f );
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assingGlobalFunction( "rlColor4f", lrlglColor4f );
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/* Vertex buffers state. */
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assingGlobalFunction( "rlEnableVertexArray", lrlglEnableVertexArray );
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assingGlobalFunction( "rlDisableVertexArray", lrlglDisableVertexArray );
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assingGlobalFunction( "rlEnableVertexBuffer", lrlglEnableVertexBuffer );
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assingGlobalFunction( "rlDisableVertexBuffer", lrlglDisableVertexBuffer );
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assingGlobalFunction( "rlEnableVertexBufferElement", lrlglEnableVertexBufferElement );
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assingGlobalFunction( "rlDisableVertexBufferElement", lrlglDisableVertexBufferElement );
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assingGlobalFunction( "rlEnableVertexAttribute", lrlglEnableVertexAttribute );
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assingGlobalFunction( "rlDisableVertexAttribute", lrlglDisableVertexAttribute );
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/* Textures state. */
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assingGlobalFunction( "rlActiveTextureSlot", lrlglActiveTextureSlot );
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assingGlobalFunction( "rlEnableTexture", lrlglEnableTexture );
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@@ -1505,6 +1522,9 @@ void luaRegister() {
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assingGlobalFunction( "rlDisableTextureCubemap", lrlglDisableTextureCubemap );
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assingGlobalFunction( "rlTextureParameters", lrlglTextureParameters );
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assingGlobalFunction( "rlCubemapParameters", lrlglCubemapParameters );
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/* Shader state. */
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assingGlobalFunction( "rlEnableShader", lrlglEnableShader );
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assingGlobalFunction( "rlDisableShader", lrlglDisableShader );
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/* Framebuffer state. */
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assingGlobalFunction( "rlEnableFramebuffer", lrlglEnableFramebuffer );
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assingGlobalFunction( "rlDisableFramebuffer", lrlglDisableFramebuffer );
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@@ -1543,6 +1563,13 @@ void luaRegister() {
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assingGlobalFunction( "rlDrawRenderBatchActive", lrlglDrawRenderBatchActive );
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assingGlobalFunction( "rlCheckRenderBatchLimit", lrlglCheckRenderBatchLimit );
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assingGlobalFunction( "rlSetTexture", lrlglSetTexture );
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/* Vertex buffers management. */
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assingGlobalFunction( "rlLoadVertexArray", lrlglLoadVertexArray );
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assingGlobalFunction( "rlLoadVertexBuffer", lrlglLoadVertexBuffer );
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assingGlobalFunction( "rlUnloadVertexArray", lrlglUnloadVertexArray );
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assingGlobalFunction( "rlUnloadVertexBuffer", lrlglUnloadVertexBuffer );
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assingGlobalFunction( "rlSetVertexAttribute", lrlglSetVertexAttribute );
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assingGlobalFunction( "rlDrawVertexArray", lrlglDrawVertexArray );
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/* Textures management. */
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assingGlobalFunction( "rlLoadTexture", lrlglLoadTexture );
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assingGlobalFunction( "rlLoadTextureDepth", lrlglLoadTextureDepth );
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