Vertex buffers state and Shader state functions. Vertex buffers management WIP.
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@@ -114,7 +114,7 @@ bool stateInit( const char *exePath ) {
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return state->run;
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}
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bool stateInitInterpret() {
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void stateInitInterpret() {
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state = malloc( sizeof( State ) );
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luaInit();
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}
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