Vertex buffers state and Shader state functions. Vertex buffers management WIP.
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@@ -85,6 +85,8 @@ Texture2D* texturesGetSourceTexture( size_t id ) {
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break;
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}
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}
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return &state->textures[id]->texture;
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}
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void texturesFreeTexture( size_t id ) {
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@@ -751,6 +753,33 @@ int ltexturesImageAlphaPremultiply( lua_State *L ) {
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return 1;
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}
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/*
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> success = RL.ImageBlurGaussian( Image image, int blurSize )
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Apply Gaussian blur using a box blur approximation
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- Failure return false
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- Success return true
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*/
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int ltexturesImageBlurGaussian( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageBlurGaussian( Image image, int blurSize )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t imageId = lua_tointeger( L, 1 );
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int blurSize = lua_tointeger( L, 2 );
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if ( !validImage( imageId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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ImageBlurGaussian( state->images[ imageId ], blurSize );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.ImageResize( Image image, Vector2 size )
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@@ -1396,6 +1425,36 @@ int ltexturesImageDrawCircle( lua_State *L ) {
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return 1;
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}
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/*
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> success = RL.ImageDrawCircleLines( Image dst, Vector2 center, int radius, Color color )
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Draw circle outline within an image
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- Failure return false
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- Success return true
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*/
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int ltexturesImageDrawCircleLines( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_istable( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageDrawCircleLines( Image dst, Vector2 center, int radius, Color color )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t imageId = lua_tointeger( L, 1 );
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Vector2 center = uluaGetVector2Index( L, 2 );
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int radius = lua_tointeger( L, 3 );
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Color color = uluaGetColorIndex( L, 4 );
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if ( !validImage( imageId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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ImageDrawCircleLinesV( state->images[ imageId ], center, radius, color );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.ImageDrawRectangle( Image dst, Rectangle rec, Color color )
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