All defines and LoadTextureCubemap.

This commit is contained in:
jussi
2022-06-01 22:15:46 +03:00
parent c106785ae5
commit b8d2fcd795
4 changed files with 747 additions and 230 deletions

View File

@@ -1709,28 +1709,29 @@ int ltexturesLoadTextureFromImage( lua_State *L ) {
}
/*
> success = RL_UnloadTexture( Texture2D texture )
> texture = RL_LoadTextureCubemap( Image image, int layout )
Unload texture from GPU memory ( VRAM )
Load cubemap from image, multiple image cubemap layouts supported
- Failure return false
- Success return true
- Failure return -1
- Success return int
*/
int ltexturesUnloadTexture( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadTexture( Texture2D texture )" );
lua_pushboolean( L, false );
int ltexturesLoadTextureCubemap( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadTextureCubemap( Image image, int layout )" );
lua_pushinteger( L, -1 );
return 1;
}
size_t id = lua_tointeger( L, -1 );
int layout = lua_tointeger( L, -1 );
size_t imageId = lua_tointeger( L, -2 );
if ( !validTexture( id ) ) {
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
UnloadTexture( *state->textures[ id ] );
state->textures[ id ] = NULL;
lua_pushboolean( L, true );
int i = newTexture();
*state->textures[i] = LoadTextureCubemap( *state->images[ imageId ], layout );
lua_pushinteger( L, i );
return 1;
}
@@ -1765,6 +1766,34 @@ int ltexturesLoadRenderTexture( lua_State *L ) {
return 1;
}
/*
> success = RL_UnloadTexture( Texture2D texture )
Unload texture from GPU memory ( VRAM )
- Failure return false
- Success return true
*/
int ltexturesUnloadTexture( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadTexture( Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
size_t id = lua_tointeger( L, -1 );
if ( !validTexture( id ) ) {
lua_pushboolean( L, false );
return 1;
}
UnloadTexture( *state->textures[ id ] );
state->textures[ id ] = NULL;
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL_UnloadRenderTexture( RenderTexture2D target )