All defines and LoadTextureCubemap.
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@@ -1709,28 +1709,29 @@ int ltexturesLoadTextureFromImage( lua_State *L ) {
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}
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/*
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> success = RL_UnloadTexture( Texture2D texture )
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> texture = RL_LoadTextureCubemap( Image image, int layout )
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Unload texture from GPU memory ( VRAM )
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Load cubemap from image, multiple image cubemap layouts supported
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- Failure return false
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- Success return true
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- Failure return -1
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- Success return int
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*/
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int ltexturesUnloadTexture( lua_State *L ) {
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if ( !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadTexture( Texture2D texture )" );
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lua_pushboolean( L, false );
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int ltexturesLoadTextureCubemap( lua_State *L ) {
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if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadTextureCubemap( Image image, int layout )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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size_t id = lua_tointeger( L, -1 );
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int layout = lua_tointeger( L, -1 );
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size_t imageId = lua_tointeger( L, -2 );
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if ( !validTexture( id ) ) {
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if ( !validImage( imageId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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UnloadTexture( *state->textures[ id ] );
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state->textures[ id ] = NULL;
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lua_pushboolean( L, true );
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int i = newTexture();
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*state->textures[i] = LoadTextureCubemap( *state->images[ imageId ], layout );
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lua_pushinteger( L, i );
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return 1;
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}
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@@ -1765,6 +1766,34 @@ int ltexturesLoadRenderTexture( lua_State *L ) {
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return 1;
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}
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/*
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> success = RL_UnloadTexture( Texture2D texture )
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Unload texture from GPU memory ( VRAM )
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- Failure return false
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- Success return true
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*/
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int ltexturesUnloadTexture( lua_State *L ) {
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if ( !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadTexture( Texture2D texture )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t id = lua_tointeger( L, -1 );
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if ( !validTexture( id ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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UnloadTexture( *state->textures[ id ] );
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state->textures[ id ] = NULL;
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL_UnloadRenderTexture( RenderTexture2D target )
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