Merged uluaGet*Index functions to uluaGet* functions.
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@@ -35,28 +35,18 @@ void luaCallProcess();
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void luaCallDraw();
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void luaCallExit();
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void luaRegister();
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/* Lua Util functions. */
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/* Lua get types. */
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bool uluaGetBoolean( lua_State *L, int index );
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Color uluaGetColor( lua_State *L );
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Color uluaGetColorIndex( lua_State *L, int index );
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Vector2 uluaGetVector2( lua_State *L );
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Vector2 uluaGetVector2Index( lua_State *L, int index );
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Vector3 uluaGetVector3( lua_State *L );
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Vector3 uluaGetVector3Index( lua_State *L, int index );
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Vector4 uluaGetVector4( lua_State *L );
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Vector4 uluaGetVector4Index( lua_State *L, int index );
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Rectangle uluaGetRectangle( lua_State *L );
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Rectangle uluaGetRectangleIndex( lua_State *L, int index );
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Quaternion uluaGetQuaternion( lua_State *L );
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Quaternion uluaGetQuaternionIndex( lua_State *L, int index );
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Matrix uluaGetMatrix( lua_State *L );
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Matrix uluaGetMatrixIndex( lua_State *L, int index );
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BoundingBox uluaGetBoundingBox( lua_State *L );
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BoundingBox uluaGetBoundingBoxIndex( lua_State *L, int index );
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Ray uluaGetRay( lua_State *L );
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Ray uluaGetRayIndex( lua_State *L, int index );
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NPatchInfo uluaGetNPatchInfo( lua_State *L );
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NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index );
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Color uluaGetColor( lua_State *L, int index );
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Vector2 uluaGetVector2( lua_State *L, int index );
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Vector3 uluaGetVector3( lua_State *L, int index );
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Vector4 uluaGetVector4( lua_State *L, int index );
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Rectangle uluaGetRectangle( lua_State *L, int index );
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Quaternion uluaGetQuaternion( lua_State *L, int index );
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Matrix uluaGetMatrix( lua_State *L, int index );
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BoundingBox uluaGetBoundingBox( lua_State *L, int index );
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Ray uluaGetRay( lua_State *L, int index );
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NPatchInfo uluaGetNPatchInfo( lua_State *L, int index );
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Buffer* uluaGetBuffer( lua_State *L, int index );
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Image* uluaGetImage( lua_State *L, int index );
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Texture* uluaGetTexture( lua_State *L, int index );
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@@ -73,7 +63,7 @@ Light* uluaGetLight( lua_State *L, int index );
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Material* uluaGetMaterial( lua_State *L, int index );
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Model* uluaGetModel( lua_State *L, int index );
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ModelAnimation* uluaGetModelAnimation( lua_State *L, int index );
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/* Push types. */
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/* Lua push types. */
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void uluaPushColor( lua_State *L, Color color );
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void uluaPushVector2( lua_State *L, Vector2 vector );
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void uluaPushVector3( lua_State *L, Vector3 vector );
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@@ -101,6 +91,5 @@ void uluaPushMaterial( lua_State *L, Material material );
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void uluaPushMesh( lua_State *L, Mesh mesh );
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void uluaPushModel( lua_State *L, Model model );
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void uluaPushModelAnimation( lua_State *L, ModelAnimation modelAnimation );
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int uluaGetTableLen( lua_State *L );
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int uluaGetTableLenIndex( lua_State *L, int index );
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/* Utils. */
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int uluaGetTableLen( lua_State *L, int index );
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