Merged uluaGet*Index functions to uluaGet* functions.
This commit is contained in:
30
src/text.c
30
src/text.c
@@ -52,7 +52,7 @@ int ltextLoadFontEx( lua_State *L ) {
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if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
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if ( lua_istable( L, 3 ) ) {
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int glyphCount = uluaGetTableLenIndex( L, 3 );
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int glyphCount = uluaGetTableLen( L, 3 );
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int fontChars[ glyphCount ];
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int t = lua_gettop( L );
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@@ -88,7 +88,7 @@ Load font from Image ( XNA style)
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*/
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int ltextLoadFontFromImage( lua_State *L ) {
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Image *image = uluaGetImage( L, 1 );
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Color key = uluaGetColorIndex( L, 2 );
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Color key = uluaGetColor( L, 2 );
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int firstChar = luaL_checkinteger( L, 3 );
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uluaPushFont( L, LoadFontFromImage( *image, key, firstChar ) );
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@@ -134,7 +134,7 @@ int ltextUnloadFont( lua_State *L ) {
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Draw current FPS
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*/
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int ltextDrawFPS( lua_State *L ) {
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Vector2 pos = uluaGetVector2Index( L, 1 );
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Vector2 pos = uluaGetVector2( L, 1 );
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DrawFPS( pos.x, pos.y );
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@@ -147,9 +147,9 @@ int ltextDrawFPS( lua_State *L ) {
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Draw text (using default font)
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*/
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int ltextDrawText( lua_State *L ) {
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Vector2 position = uluaGetVector2Index( L, 2 );
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Vector2 position = uluaGetVector2( L, 2 );
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float fontSize = luaL_checknumber( L, 3 );
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Color tint = uluaGetColorIndex( L, 4 );
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Color tint = uluaGetColor( L, 4 );
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DrawText( luaL_checkstring( L, 1 ), position.x, position.y, fontSize, tint );
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@@ -163,10 +163,10 @@ Draw text using font and additional parameters
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*/
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int ltextDrawTextEx( lua_State *L ) {
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Font *font = uluaGetFont( L, 1 );
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Vector2 position = uluaGetVector2Index( L, 3 );
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Vector2 position = uluaGetVector2( L, 3 );
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float fontSize = luaL_checknumber( L, 4 );
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float spacing = luaL_checknumber( L, 5 );
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Color tint = uluaGetColorIndex( L, 6 );
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Color tint = uluaGetColor( L, 6 );
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DrawTextEx( *font, luaL_checkstring( L, 2 ), position, fontSize, spacing, tint );
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@@ -180,12 +180,12 @@ Draw text using Font and pro parameters (rotation)
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*/
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int ltextDrawTextPro( lua_State *L ) {
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Font *font = uluaGetFont( L, 1 );
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Vector2 position = uluaGetVector2Index( L, 3 );
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Vector2 origin = uluaGetVector2Index( L, 4 );
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Vector2 position = uluaGetVector2( L, 3 );
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Vector2 origin = uluaGetVector2( L, 4 );
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float rotation = luaL_checknumber( L, 5 );
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float fontSize = luaL_checknumber( L, 6 );
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float spacing = luaL_checknumber( L, 7 );
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Color tint = uluaGetColorIndex( L, 8 );
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Color tint = uluaGetColor( L, 8 );
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DrawTextPro( *font, luaL_checkstring( L, 2 ), position, origin, rotation, fontSize, spacing, tint );
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@@ -200,9 +200,9 @@ Draw one character (codepoint)
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int ltextDrawTextCodepoint( lua_State *L ) {
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Font *font = uluaGetFont( L, 1 );
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int codepoint = luaL_checkinteger( L, 2 );
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Vector2 position = uluaGetVector2Index( L, 3 );
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Vector2 position = uluaGetVector2( L, 3 );
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float fontSize = luaL_checknumber( L, 4 );
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Color tint = uluaGetColorIndex( L, 5 );
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Color tint = uluaGetColor( L, 5 );
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DrawTextCodepoint( *font, codepoint, position, fontSize, tint );
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@@ -216,12 +216,12 @@ Draw multiple character (codepoint)
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*/
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int ltextDrawTextCodepoints( lua_State *L ) {
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Font *font = uluaGetFont( L, 1 );
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Vector2 position = uluaGetVector2Index( L, 3 );
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Vector2 position = uluaGetVector2( L, 3 );
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float fontSize = luaL_checknumber( L, 4 );
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float spacing = luaL_checknumber( L, 5 );
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Color tint = uluaGetColorIndex( L, 6 );
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Color tint = uluaGetColor( L, 6 );
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int count = uluaGetTableLenIndex( L, 2 );
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int count = uluaGetTableLen( L, 2 );
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int codepoints[ count ];
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int t = 2;
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