RLGL Hello triangle example.
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@@ -1564,6 +1564,12 @@ function RL.LoadShaderFromMemory( vsCode, fsCode ) end
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---@return any isReady
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function RL.IsShaderReady( shader ) end
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---Get shader program id
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---- Success return int
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---@param shader any
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---@return any shaderId
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function RL.GetShaderId( shader ) end
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---Get shader uniform location
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---- Success return int
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---@param shader any
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@@ -3248,6 +3254,12 @@ function RL.GetImageColor( image, pixelPos ) end
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-- Textures - Image configuration functions
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---Get image data as Buffer
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---- Success return Buffer
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---@param image any
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---@return any imageData
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function RL.GetImageData( image ) end
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---Get image size
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---- Success return Vector2
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---@param image any
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@@ -6615,7 +6627,7 @@ function RL.rlUnloadVertexArray( vaoId ) end
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---@return any RL.rlUnloadVertexBuffer
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function RL.rlUnloadVertexBuffer( vboId ) end
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---Set vertex attribute
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---Set vertex attribute. Note! Pointer should be given in size of bytes
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---@param index integer
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---@param compSize integer
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---@param type integer
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