RLGL Hello triangle example.
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15
src/core.c
15
src/core.c
@@ -884,6 +884,21 @@ int lcoreIsShaderReady( lua_State *L ) {
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return 1;
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}
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/*
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> shaderId = RL.GetShaderId( Shader shader )
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Get shader program id
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- Success return int
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*/
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int lcoreGetShaderId( lua_State *L ) {
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Shader *shader = uluaGetShader( L, 1 );
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lua_pushinteger( L, shader->id );
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return 1;
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}
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/*
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> location = RL.GetShaderLocation( Shader shader, string uniformName )
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