RLGL Hello triangle example.
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@@ -1225,6 +1225,7 @@ void luaRegister() {
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assingGlobalFunction( "LoadShader", lcoreLoadShader );
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assingGlobalFunction( "LoadShaderFromMemory", lcoreLoadShaderFromMemory );
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assingGlobalFunction( "IsShaderReady", lcoreIsShaderReady );
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assingGlobalFunction( "GetShaderId", lcoreGetShaderId );
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assingGlobalFunction( "GetShaderLocation", lcoreGetShaderLocation );
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assingGlobalFunction( "GetShaderLocationAttrib", lcoreGetShaderLocationAttrib );
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assingGlobalFunction( "SetShaderLocationIndex", lcoreSetShaderLocationIndex );
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@@ -1497,6 +1498,7 @@ void luaRegister() {
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assingGlobalFunction( "GetImageAlphaBorder", ltexturesGetImageAlphaBorder );
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assingGlobalFunction( "GetImageColor", ltexturesGetImageColor );
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/* Image configuration functions. */
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assingGlobalFunction( "GetImageData", ltexturesGetImageData );
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assingGlobalFunction( "GetImageSize", ltexturesGetImageSize );
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assingGlobalFunction( "GetImageMipmaps", ltexturesGetImageMipmaps );
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assingGlobalFunction( "GetImageFormat", ltexturesGetImageFormat );
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