ReiLuaGui basics done.
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@@ -3,26 +3,32 @@ package.path = package.path..";"..RL_GetBasePath().."../resources/lib/?.lua"
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util = require( "utillib" )
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Vec2 = require( "vector2" )
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Rect = require( "rectangle" )
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Color = require( "color" )
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Gui = require( "gui" )
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local textColor = BLACK
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local textPos = { 192, 200 }
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local imageFont = -1
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local container = {}
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-- local circleTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/circle.png" )
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local circleTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/plain-circle.png" )
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local checkTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/check-mark.png" )
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RL_GenTextureMipmaps( circleTexture )
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RL_GenTextureMipmaps( checkTexture )
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RL_SetTextureFilter( circleTexture, TEXTURE_FILTER_TRILINEAR )
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RL_SetTextureFilter( checkTexture, TEXTURE_FILTER_TRILINEAR )
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function initGui()
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-- local label = Gui.label:new( { text = "Dog", bounds = { 32, 32, 96, 96 }, drawBounds = true, Haling = Gui.ALING.CENTER, Valing = Gui.ALING.TOP } )
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local panel = Gui.panel:new( { bounds = Rect:new( 60, 32, 128, 128 ) } )
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local panel = Gui.element:new( { bounds = Rect:new( 60, 32, 128, 128 ), drawBounds = true } )
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container = Gui.container:new( {
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bounds = Rect:new( 256, 120, 128, 128 ),
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drawBounds = true,
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-- spacing = 4,
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-- Haling = Gui.ALING.LEFT,
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-- Haling = Gui.ALING.CENTER,
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-- Valing = Gui.ALING.CENTER,
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-- type = Gui.CONTAINER.HORIZONTAL,
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-- scrollPos = Vec2:new( 0, 0 ),
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scrollable = true,
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showScrollbar = true,
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} )
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-- local container = Gui.container:new( { bounds = Rect:new( 256, 120, 128, 128 ), drawBounds = true, type = Gui.CONTAINER.HORIZONTAL } )
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@@ -30,63 +36,67 @@ function initGui()
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-- local itemBounds = { 0, 0, container.bounds.width - container.spacing * 2, 36 }
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local itemBounds = Rect:new( 0, 0, 64, 36 )
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container:add( Gui.label:new( {
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text = "Dog",
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bounds = itemBounds:clone(),
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onClicked = function() panel:setPosition( Vec2:new( 500, 80 ) ) end,
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onMouseOver = function( self ) self.color = RED end,
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notMouseOver = function( self ) self.color = BLACK end,
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drawBounds = true,
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} ) )
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container:add( Gui.label:new( {
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text = "Cat",
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-- bounds = itemBounds:clone(),
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bounds = Rect:new( 0, 0, 78, 24 ),
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local dog = Gui.element:new( {
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bounds = Rect:new( 0, 0, 128, 36 ),
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onClicked = function() panel:setPosition( Vec2:new( 290, 120 ) ) end,
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onMouseOver = function( self ) self.color = RED end,
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notMouseOver = function( self ) self.color = BLACK end,
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onMouseOver = function( self ) self.items[1].color = RED end,
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notMouseOver = function( self ) self.items[1].color = BLACK end,
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drawBounds = true,
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} ) )
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} )
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dog:add( Gui.text:new( { text = "Dog", HAling = Gui.ALING.LEFT } ) )
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dog:add( Gui.texture:new( { bounds = Rect:new( 0, 0, 24, 24 ), texture = circleTexture, HAling = Gui.ALING.RIGHT, color = Color:new( 150, 150, 255 ) } ) )
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dog:add( Gui.texture:new( { bounds = Rect:new( 0, 0, 24, 24 ), texture = checkTexture, HAling = Gui.ALING.RIGHT, visible = true } ) )
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-- dog:add( Gui.text:new( { text = "Cat", HAling = Gui.ALING.RIGHT } ) )
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-- dog:add( Gui.shape:new( { bounds = Rect:new( 0, 0, 128, 36 ), shape = Gui.SHAPE.RECTANGLE_ROUNDED, color = Color:new( GREEN ) } ) )
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container:add( dog )
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-- container:add( Gui.element:new( {
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-- text = "Cat",
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-- bounds = Rect:new( 0, 0, 78, 24 ),
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-- onClicked = function() panel:setPosition( Vec2:new( 290, 120 ) ) end,
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-- onMouseOver = function( self ) self.color = RED end,
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-- notMouseOver = function( self ) self.color = BLACK end,
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-- drawBounds = true,
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-- } ) )
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for i = 1, 5 do
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container:add( Gui.label:new( {
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text = "Giraffe",
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bounds = Rect:new( 0, 0, 100, 30 ),
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local element = Gui.element:new( {
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bounds = Rect:new( 0, 0, 120, 30 ),
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onClicked = function() panel:setPosition( Vec2:new( 340, 380 ) ) end,
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onMouseOver = function( self ) self.color = RED end,
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notMouseOver = function( self ) self.color = BLACK end,
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onMouseOver = function( self ) self.color = Color:new( DARKBLUE ) end,
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notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
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drawBounds = true,
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} ) )
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} )
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element:add( Gui.text:new( { text = "Giraffe" } ) )
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container:add( element )
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end
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local container2 = Gui.container:new( {
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bounds = Rect:new( 400, 120, 154, 30 ),
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drawBounds = true,
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-- Haling = Gui.ALING.LEFT,
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-- Haling = Gui.ALING.CENTER,
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-- Valing = Gui.ALING.CENTER,
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bounds = Rect:new( 0, 0, 154, 64 ),
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type = Gui.CONTAINER.HORIZONTAL,
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} )
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container2:add( Gui.label:new( {
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text = "Dog",
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local element = Gui.element:new( {
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bounds = itemBounds:clone(),
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-- onClicked = function() panel:setPosition( Vec2:new( 500, 80 ) ) end,
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onMouseOver = function( self ) self.color = RED end,
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notMouseOver = function( self ) self.color = BLACK end,
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onMouseOver = function( self ) self.color = Color:new( DARKBLUE ) end,
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notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
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drawBounds = true,
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} ) )
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container2:add( Gui.label:new( {
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text = "Cat",
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-- bounds = itemBounds:clone(),
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} )
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element:add( Gui.text:new( { text = "Dog" } ) )
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container2:add( element )
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element = Gui.element:new( {
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bounds = Rect:new( 0, 0, 78, 24 ),
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-- onClicked = function() panel:setPosition( Vec2:new( 290, 120 ) ) end,
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onMouseOver = function( self ) self.color = RED end,
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notMouseOver = function( self ) self.color = BLACK end,
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-- bounds = Rect:new( 0, 0, 78, 64 ),
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onMouseOver = function( self ) self.color = Color:new( DARKBLUE ) end,
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notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
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drawBounds = true,
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} ) )
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} )
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element:add( Gui.text:new( { text = "Cat" } ) )
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container2:add( element )
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container:add( container2 )
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@@ -110,17 +120,7 @@ function init()
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end
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function process( delta )
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if RL_IsKeyDown( KEY_RIGHT ) then
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container:scroll( Vec2:new( container._scrollRect.x + 50 * delta, 0 ) )
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elseif RL_IsKeyDown( KEY_LEFT ) then
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container:scroll( Vec2:new( container._scrollRect.x - 50 * delta, 0 ) )
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elseif RL_IsKeyDown( KEY_UP ) then
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container:scroll( Vec2:new( 0, container._scrollRect.y - 50 * delta ) )
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elseif RL_IsKeyDown( KEY_DOWN ) then
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container:scroll( Vec2:new( 0, container._scrollRect.y + 50 * delta ) )
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end
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Gui.process( RL_GetMousePosition() )
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Gui.process( Vec2:new( RL_GetMousePosition() ) )
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end
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function draw()
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