New creation methods for object libs.
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@@ -62,6 +62,17 @@ function Rectangle:newT( t )
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return object
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end
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function Rectangle:newR( r )
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local object = setmetatable( {}, Rectangle.meta )
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object.x = r.x
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object.y = r.y
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object.width = r.width
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object.height = r.height
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return object
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end
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function Rectangle:set( x, y, width, height )
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self.x = x or 0
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self.y = y or 0
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@@ -73,6 +84,13 @@ function Rectangle:setT( t )
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self.x, self.y, self.width, self.height = table.unpack( t )
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end
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function Rectangle:setR( r )
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self.x = r.x
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self.y = r.y
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self.width = r.width
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self.height = r.height
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end
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function Rectangle:arr()
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return { self.x, self.y, self.width, self.height }
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end
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@@ -153,6 +171,8 @@ function Rectangle:getCollisionRec( rec )
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return Rectangle:new( RL.GetCollisionRec( self, rec ) )
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end
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-- Temp pre generated objects to avoid "slow" table generation.
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local TEMP_COUNT = 100
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local tempPool = {}
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local curTemp = 1
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@@ -161,7 +181,6 @@ for _ = 1, TEMP_COUNT do
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table.insert( tempPool, Rectangle:new( 0, 0, 0, 0 ) )
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end
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-- Uses pre generated objects to avoid "slow" table generation.
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function Rectangle:temp( x, y, width, height )
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local object = tempPool[ curTemp ]
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curTemp = curTemp + 1
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@@ -178,7 +197,6 @@ function Rectangle:temp( x, y, width, height )
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return object
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end
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-- Uses pre generated objects to avoid "slow" table generation.
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function Rectangle:tempT( t )
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local object = tempPool[ curTemp ]
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curTemp = curTemp + 1
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@@ -192,6 +210,22 @@ function Rectangle:tempT( t )
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return object
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end
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function Rectangle:tempR( r )
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local object = tempPool[ curTemp ]
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curTemp = curTemp + 1
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if TEMP_COUNT < curTemp then
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curTemp = 1
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end
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object.x = r.x
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object.y = r.y
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object.width = r.width
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object.height = r.height
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return object
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end
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function Rectangle:getTempId()
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return curTemp
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end
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