GlyphInfo type. Some new text and core functions.
This commit is contained in:
124
src/text.c
124
src/text.c
@@ -42,7 +42,7 @@ int ltextLoadFont( lua_State *L ) {
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/*
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> font = RL.LoadFontEx( string fileName, int fontSize, int{} fontChars )
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Load font from file with extended parameters. Loading the default character set
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Load font from file with extended parameters, use NULL for fontChars to load the default character set
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- Failure return nil
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- Success return Font
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@@ -67,7 +67,7 @@ int ltextLoadFontEx( lua_State *L ) {
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}
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uluaPushFont( L, LoadFontEx( lua_tostring( L, 1 ), fontSize, fontChars, glyphCount ) );
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return 0;
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return 1;
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}
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uluaPushFont( L, LoadFontEx( lua_tostring( L, 1 ), fontSize, NULL, 0 ) );
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@@ -142,11 +142,26 @@ int ltextDrawFPS( lua_State *L ) {
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}
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/*
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> RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
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> RL.DrawText( string text, Vector2 position, float fontSize, Color tint )
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Draw text (using default font)
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*/
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int ltextDrawText( lua_State *L ) {
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Vector2 position = uluaGetVector2Index( L, 2 );
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float fontSize = luaL_checknumber( L, 3 );
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Color tint = uluaGetColorIndex( L, 4 );
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DrawText( luaL_checkstring( L, 1 ), position.x, position.y, fontSize, tint );
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return 0;
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}
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/*
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> RL.DrawTextEx( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
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Draw text using font and additional parameters
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*/
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int ltextDrawText( lua_State *L ) {
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int ltextDrawTextEx( lua_State *L ) {
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Font *font = uluaGetFont( L, 1 );
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Vector2 position = uluaGetVector2Index( L, 3 );
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float fontSize = luaL_checknumber( L, 4 );
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@@ -178,7 +193,54 @@ int ltextDrawTextPro( lua_State *L ) {
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}
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/*
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## Text - Misc
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> RL.DrawTextCodepoint( Font font, int codepoint, Vector2 position, float fontSize, Color tint )
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Draw one character (codepoint)
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*/
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int ltextDrawTextCodepoint( lua_State *L ) {
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Font *font = uluaGetFont( L, 1 );
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int codepoint = luaL_checkinteger( L, 2 );
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Vector2 position = uluaGetVector2Index( L, 3 );
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float fontSize = luaL_checknumber( L, 4 );
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Color tint = uluaGetColorIndex( L, 5 );
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DrawTextCodepoint( *font, codepoint, position, fontSize, tint );
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return 0;
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}
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/*
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> RL.DrawTextCodepoints( Font font, int{} codepoints, Vector2 position, float fontSize, float spacing, Color tint )
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Draw multiple character (codepoint)
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*/
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int ltextDrawTextCodepoints( lua_State *L ) {
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Font *font = uluaGetFont( L, 1 );
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Vector2 position = uluaGetVector2Index( L, 3 );
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float fontSize = luaL_checknumber( L, 4 );
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float spacing = luaL_checknumber( L, 5 );
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Color tint = uluaGetColorIndex( L, 6 );
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int count = uluaGetTableLenIndex( L, 2 );
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int codepoints[ count ];
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int t = 2;
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int i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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codepoints[i] = lua_tointeger( L, -1 );
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i++;
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lua_pop( L, 1 );
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}
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DrawTextCodepoints( *font, codepoints, count, position, fontSize, spacing, tint );
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return 0;
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}
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/*
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## Text - Font info functions
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*/
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/*
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@@ -198,6 +260,56 @@ int ltextMeasureText( lua_State *L ) {
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return 1;
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}
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/*
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> index = RL.GetGlyphIndex( Font font, int codepoint )
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Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
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- Success return int
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*/
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int ltextGetGlyphIndex( lua_State *L ) {
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Font *font = uluaGetFont( L, 1 );
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int codepoint = luaL_checkinteger( L, 2 );
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lua_pushinteger( L, GetGlyphIndex( *font, codepoint ) );
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return 1;
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}
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/*
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> glyphInfo = RL.GetGlyphInfo( Font font, int codepoint )
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Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found.
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Return Image as lightuserdata
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- Success return GlyphInfo
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*/
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int ltextGetGlyphInfo( lua_State *L ) {
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Font *font = uluaGetFont( L, 1 );
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int codepoint = luaL_checkinteger( L, 2 );
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int id = GetGlyphIndex( *font, codepoint );
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uluaPushGlyphInfo( L, font->glyphs[id], &font->glyphs[id].image );
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return 1;
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}
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/*
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> rect = RL.GetGlyphAtlasRec( Font font, int codepoint )
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Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
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- Success return Rectangle
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*/
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int ltextGetGlyphAtlasRec( lua_State *L ) {
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Font *font = uluaGetFont( L, 1 );
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int codepoint = luaL_checkinteger( L, 2 );
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uluaPushRectangle( L, GetGlyphAtlasRec( *font, codepoint ) );
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return 1;
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}
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/*
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> baseSize = RL.GetFontBaseSize( Font font )
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@@ -246,7 +358,7 @@ int ltextGetFontGlyphPadding( lua_State *L ) {
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/*
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> texture = RL.GetFontTexture( Font font )
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Get font texture atlas containing the glyphs. Returns as lightuserdata
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Get font texture atlas containing the glyphs. Return as lightuserdata
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- Success return Texture
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*/
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