Wave and more sound functions.
This commit is contained in:
13
src/state.c
13
src/state.c
@@ -33,6 +33,10 @@ bool stateInit( const char *exePath ) {
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state->fontAlloc = ALLOC_PAGE_SIZE;
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state->fontCount = 1;
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state->fonts = malloc( state->fontAlloc * sizeof( Font* ) );
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/* Wavess. */
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state->waveAlloc = ALLOC_PAGE_SIZE;
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state->waveCount = 0;
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state->waves = malloc( state->waveAlloc * sizeof( Wave* ) );
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/* Sounds. */
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state->soundAlloc = ALLOC_PAGE_SIZE;
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state->soundCount = 0;
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@@ -74,6 +78,7 @@ bool stateInit( const char *exePath ) {
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state->images[i] = NULL;
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state->textures[i] = NULL;
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state->renderTextures[i] = NULL;
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state->waves[i] = NULL;
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state->sounds[i] = NULL;
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state->camera2Ds[i] = NULL;
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state->camera3Ds[i] = NULL;
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@@ -136,6 +141,12 @@ void stateFree() {
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free( state->fonts[i] );
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}
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}
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for ( int i = 0; i < state->waveCount; ++i ) {
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if ( state->waves[i] != NULL ) {
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UnloadWave( *state->waves[i] );
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free( state->waves[i] );
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}
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}
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for ( int i = 0; i < state->soundCount; ++i ) {
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if ( state->sounds[i] != NULL ) {
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UnloadSound( *state->sounds[i] );
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@@ -208,6 +219,7 @@ void stateFree() {
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free( state->textures );
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free( state->renderTextures );
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free( state->fonts );
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free( state->waves );
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free( state->sounds );
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free( state->camera2Ds );
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free( state->camera3Ds );
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@@ -217,5 +229,6 @@ void stateFree() {
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free( state->animations );
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free( state->shaders );
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free( state->lights );
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free( state->exePath );
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free( state );
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}
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