Wave and more sound functions.
This commit is contained in:
204
API.md
204
API.md
@@ -3642,7 +3642,20 @@ Get collision info between ray and quad
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---
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## Audio - Sounds
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## Audio - Audio device management
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---
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> success = RL_SetMasterVolume( float volume )
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Set master volume ( listener )
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- Failure return false
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- Success return true
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---
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## Audio - Wave/Sound Loading
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---
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@@ -3655,6 +3668,100 @@ Load sound from file
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---
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> wave = RL_LoadWave( string fileName )
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Load wave data from file
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- Failure return -1
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- Success return int
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---
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> sound = RL_LoadSoundFromWave( Wave wave )
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Load sound from wave data
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- Failure return -1
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- Success return int
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---
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> success = RL_UnloadSound( Sound sound )
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Unload sound
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- Failure return false
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- Success return true
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---
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> success = RL_UnloadWave( Wave wave )
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Unload wave data
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- Failure return false
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- Success return true
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---
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> success = RL_ExportWave( Wave wave, string fileName )
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Export wave data to file, returns true on success
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- Failure return false
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- Success return true
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---
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> success = RL_ExportWaveAsCode( Wave wave, string fileName )
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Export wave sample data to code (.h), returns true on success
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- Failure return false
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- Success return true
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---
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## Audio - Wave/Sound management
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---
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> success = RL_PlaySound( Sound sound )
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Play a sound
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- Failure return false
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- Success return true
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---
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> success = RL_StopSound( Sound sound )
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Stop playing a sound
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- Failure return false
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- Success return true
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---
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> success = RL_PauseSound( Sound sound )
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Pause a sound
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- Failure return false
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- Success return true
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---
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> success = RL_ResumeSound( Sound sound )
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Resume a paused sound
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- Failure return false
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- Success return true
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---
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> success = RL_PlaySoundMulti( Sound sound )
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Play a sound ( Using multichannel buffer pool )
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@@ -3664,6 +3771,29 @@ Play a sound ( Using multichannel buffer pool )
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---
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> RL_StopSoundMulti()
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Stop any sound playing ( using multichannel buffer pool )
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---
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> count = RL_GetSoundsPlaying()
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Get number of sounds playing in the multichannel
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- Success return int
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---
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> playing = RL_IsSoundPlaying( Sound sound )
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Check if a sound is currently playing
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- Failure return nil
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- Success return bool
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---
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> success = RL_SetSoundVolume( Sound sound, float volume )
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Set volume for a sound ( 1.0 is max level )
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@@ -3682,16 +3812,34 @@ Set pitch for a sound ( 1.0 is base level )
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---
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> success = RL_UnloadSound( Sound sound )
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> success = RL_WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
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Unload sound
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Convert wave data to desired format
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- Failure return false
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- Success return true
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---
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## Audio - Music
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> wave = RL_WaveCopy( Wave wave )
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Copy a wave to a new wave
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- Failure return -1
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- Success return int
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---
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> success = RL_WaveCrop( Wave wave, int initSample, int finalSample )
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Crop a wave to defined samples range
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- Failure return false
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- Success return true
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---
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## Audio - Music management
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---
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@@ -3704,35 +3852,44 @@ Load music stream from file
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---
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> PlayMusicStream()
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> RL_PlayMusicStream()
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Start music playing
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---
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> StopMusicStream()
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> playing = RL_PlayMusicStream()
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Check if music is playing
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- Success return bool
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---
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> RL_StopMusicStream()
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Stop music playing
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---
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> PauseMusicStream()
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> RL_PauseMusicStream()
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Pause music playing
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---
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> ResumeMusicStream()
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> RL_ResumeMusicStream()
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Resume playing paused music
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---
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> playing = PlayMusicStream()
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> success = RL_SeekMusicStream( float position )
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Check if music is playing
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Seek music to a position ( in seconds )
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- Success return bool
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- Failure return false
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- Success return true
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---
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@@ -3745,6 +3902,31 @@ Set volume for music ( 1.0 is max level )
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---
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> success = RL_SetMusicPitch( float pitch )
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Set pitch for a music ( 1.0 is base level )
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- Failure return false
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- Success return true
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---
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> length = RL_GetMusicTimeLength()
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Get music time length ( in seconds )
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- Success return float
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---
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> played = RL_GetMusicTimePlayed()
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Get current music time played ( in seconds )
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- Success return float
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---
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## Math - Utils
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---
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@@ -21,8 +21,13 @@ List of some MISSING features that are planned to be included. For specific func
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* Core
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* VR stereo config functions for VR simulator
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* Textures
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* LoadImageFromMemory
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* Text
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* LoadFontFromMemory
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* Audio
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* Wave
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* LoadWaveFromMemory
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* LoadMusicStreamFromMemory
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* AudioStream management functions
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## Usage
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2
devnotes
2
devnotes
@@ -5,8 +5,6 @@ Backlog {
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* Text
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* Codepoints
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* String management. At least TextSplit.
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* Audio
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* Wave
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* Physac?
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* VR?
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@@ -1,16 +1,38 @@
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#pragma once
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/* Sounds. */
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/* Audio device management. */
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int laudioSetMasterVolume( lua_State *L );
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/* Wave/Sound Loading. */
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int laudioLoadSound( lua_State *L );
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int laudioLoadWave( lua_State *L );
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int laudioLoadSoundFromWave( lua_State *L );
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int laudioUnloadSound( lua_State *L );
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int laudioUnloadWave( lua_State *L );
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int laudioExportWave( lua_State *L );
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int laudioExportWaveAsCode( lua_State *L );
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/* Wave/Sound management. */
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int laudioPlaySound( lua_State *L );
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int laudioStopSound( lua_State *L );
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int laudioPauseSound( lua_State *L );
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int laudioResumeSound( lua_State *L );
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int laudioPlaySoundMulti( lua_State *L );
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int laudioStopSoundMulti( lua_State *L );
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int laudioGetSoundsPlaying( lua_State *L );
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int laudioIsSoundPlaying( lua_State *L );
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int laudioSetSoundVolume( lua_State *L );
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int laudioSetSoundPitch( lua_State *L );
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int laudioUnloadSound( lua_State *L );
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/* Music. */
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int laudioWaveFormat( lua_State *L );
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int laudioWaveCopy( lua_State *L );
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int laudioWaveCrop( lua_State *L );
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/* Music management. */
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int laudioLoadMusicStream( lua_State *L );
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int laudioPlayMusicStream( lua_State *L );
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int laudioIsMusicStreamPlaying( lua_State *L );
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int laudioStopMusicStream( lua_State *L );
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int laudioPauseMusicStream( lua_State *L );
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int laudioResumeMusicStream( lua_State *L );
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int laudioIsMusicStreamPlaying( lua_State *L );
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int laudioSeekMusicStream( lua_State *L );
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int laudioSetMusicVolume( lua_State *L );
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int laudioSetMusicPitch( lua_State *L );
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int laudioGetMusicTimeLength( lua_State *L );
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int laudioGetMusicTimePlayed( lua_State *L );
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@@ -33,6 +33,10 @@ typedef struct {
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size_t fontCount;
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size_t fontAlloc;
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/* Sounds. */
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Wave **waves;
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size_t waveCount;
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size_t waveAlloc;
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/* Sounds. */
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Sound **sounds;
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size_t soundCount;
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size_t soundAlloc;
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610
src/audio.c
610
src/audio.c
@@ -13,6 +13,16 @@ static bool validSound( size_t id ) {
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}
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}
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static bool validWave( size_t id ) {
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if ( id < 0 || state->waveCount < id || state->waves[ id ] == NULL ) {
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TraceLog( LOG_WARNING, "%s %d", "Invalid wave", id );
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return false;
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}
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else {
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return true;
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}
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}
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static void checkSoundRealloc( int i ) {
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if ( i == state->soundCount ) {
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state->soundCount++;
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@@ -28,8 +38,47 @@ static void checkSoundRealloc( int i ) {
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}
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}
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static void checkWaveRealloc( int i ) {
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if ( i == state->waveCount ) {
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state->waveCount++;
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}
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if ( state->waveCount == state->waveAlloc ) {
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state->waveAlloc += ALLOC_PAGE_SIZE;
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state->waves = realloc( state->waves, state->waveAlloc * sizeof( Wave* ) );
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for ( i = state->waveCount; i < state->waveAlloc; i++ ) {
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state->waves[i] = NULL;
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}
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}
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}
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/*
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## Audio - Sounds
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## Audio - Audio device management
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*/
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/*
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> success = RL_SetMasterVolume( float volume )
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Set master volume ( listener )
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- Failure return false
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- Success return true
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*/
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int laudioSetMasterVolume( lua_State *L ) {
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if ( !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMasterVolume( float volume )" );
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lua_pushboolean( L, false );
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return 1;
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}
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SetMasterVolume( lua_tonumber( L, -1 ) );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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## Audio - Wave/Sound Loading
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*/
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/*
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@@ -67,6 +116,287 @@ int laudioLoadSound( lua_State *L ) {
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return 1;
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}
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/*
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> wave = RL_LoadWave( string fileName )
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Load wave data from file
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- Failure return -1
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- Success return int
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*/
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int laudioLoadWave( lua_State *L ) {
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if ( !lua_isstring( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadWave( string fileName )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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if ( FileExists( lua_tostring( L, -1 ) ) ) {
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int i = 0;
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for ( i = 0; i < state->waveCount; i++ ) {
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if ( state->waves[i] == NULL ) {
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break;
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}
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}
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state->waves[i] = malloc( sizeof( Wave ) );
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*state->waves[i] = LoadWave( lua_tostring( L, -1 ) );
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lua_pushinteger( L, i );
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checkWaveRealloc( i );
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}
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else {
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lua_pushinteger( L, -1 );
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}
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return 1;
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}
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/*
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> sound = RL_LoadSoundFromWave( Wave wave )
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Load sound from wave data
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- Failure return -1
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- Success return int
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*/
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int laudioLoadSoundFromWave( lua_State *L ) {
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if ( !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadSoundFromWave( Wave wave )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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size_t waveId = lua_tointeger( L, -1 );
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if ( !validWave( waveId ) ) {
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lua_pushinteger( L, -1 );
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return 1;
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}
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int i = 0;
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for ( i = 0; i < state->soundCount; i++ ) {
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if ( state->sounds[i] == NULL ) {
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break;
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}
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}
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state->sounds[i] = malloc( sizeof( Sound ) );
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*state->sounds[i] = LoadSoundFromWave( *state->waves[ waveId ] );
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lua_pushinteger( L, i );
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checkSoundRealloc( i );
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return 1;
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}
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/*
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> success = RL_UnloadSound( Sound sound )
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Unload sound
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- Failure return false
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- Success return true
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*/
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int laudioUnloadSound( lua_State *L ) {
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if ( !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadSound( Sound sound )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t id = lua_tointeger( L, -1 );
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if ( !validSound( id ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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UnloadSound( *state->sounds[ id ] );
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state->sounds[ id ] = NULL;
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL_UnloadWave( Wave wave )
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Unload wave data
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- Failure return false
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- Success return true
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*/
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int laudioUnloadWave( lua_State *L ) {
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if ( !lua_isnumber( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadWave( Wave wave )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t id = lua_tointeger( L, -1 );
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if ( !validWave( id ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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UnloadWave( *state->waves[ id ] );
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state->waves[ id ] = NULL;
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL_ExportWave( Wave wave, string fileName )
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Export wave data to file, returns true on success
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- Failure return false
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- Success return true
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*/
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int laudioExportWave( lua_State *L ) {
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if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ExportWave( Wave wave, string fileName )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t id = lua_tointeger( L, -2 );
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if ( !validWave( id ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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lua_pushboolean( L, ExportWave( *state->waves[ id ], lua_tostring( L, -1 ) ) );
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return 1;
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}
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/*
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> success = RL_ExportWaveAsCode( Wave wave, string fileName )
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Export wave sample data to code (.h), returns true on success
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- Failure return false
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- Success return true
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*/
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int laudioExportWaveAsCode( lua_State *L ) {
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if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ExportWaveAsCode( Wave wave, string fileName )" );
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lua_pushboolean( L, false );
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||||
return 1;
|
||||
}
|
||||
size_t id = lua_tointeger( L, -2 );
|
||||
|
||||
if ( !validWave( id ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
lua_pushboolean( L, ExportWaveAsCode( *state->waves[ id ], lua_tostring( L, -1 ) ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
## Audio - Wave/Sound management
|
||||
*/
|
||||
|
||||
/*
|
||||
> success = RL_PlaySound( Sound sound )
|
||||
|
||||
Play a sound
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int laudioPlaySound( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_PlaySound( Sound sound )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
size_t soundId = lua_tointeger( L, -1 );
|
||||
|
||||
if ( !validSound( soundId ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
PlaySound( *state->sounds[ soundId ] );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL_StopSound( Sound sound )
|
||||
|
||||
Stop playing a sound
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int laudioStopSound( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_StopSound( Sound sound )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
size_t soundId = lua_tointeger( L, -1 );
|
||||
|
||||
if ( !validSound( soundId ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
StopSound( *state->sounds[ soundId ] );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL_PauseSound( Sound sound )
|
||||
|
||||
Pause a sound
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int laudioPauseSound( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_PauseSound( Sound sound )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
size_t soundId = lua_tointeger( L, -1 );
|
||||
|
||||
if ( !validSound( soundId ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
PauseSound( *state->sounds[ soundId ] );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL_ResumeSound( Sound sound )
|
||||
|
||||
Resume a paused sound
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int laudioResumeSound( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ResumeSound( Sound sound )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
size_t soundId = lua_tointeger( L, -1 );
|
||||
|
||||
if ( !validSound( soundId ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
ResumeSound( *state->sounds[ soundId ] );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL_PlaySoundMulti( Sound sound )
|
||||
|
||||
@@ -81,16 +411,67 @@ int laudioPlaySoundMulti( lua_State *L ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
if ( !validSound( lua_tointeger( L, -1 ) ) ) {
|
||||
size_t soundId = lua_tointeger( L, -1 );
|
||||
|
||||
if ( !validSound( soundId ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
PlaySoundMulti( *state->sounds[ lua_tointeger( L, -1 ) ] );
|
||||
PlaySoundMulti( *state->sounds[ soundId ] );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> RL_StopSoundMulti()
|
||||
|
||||
Stop any sound playing ( using multichannel buffer pool )
|
||||
*/
|
||||
int laudioStopSoundMulti( lua_State *L ) {
|
||||
StopSoundMulti();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> count = RL_GetSoundsPlaying()
|
||||
|
||||
Get number of sounds playing in the multichannel
|
||||
|
||||
- Success return int
|
||||
*/
|
||||
int laudioGetSoundsPlaying( lua_State *L ) {
|
||||
lua_pushinteger( L, GetSoundsPlaying() );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> playing = RL_IsSoundPlaying( Sound sound )
|
||||
|
||||
Check if a sound is currently playing
|
||||
|
||||
- Failure return nil
|
||||
- Success return bool
|
||||
*/
|
||||
int laudioIsSoundPlaying( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsSoundPlaying( Sound sound )" );
|
||||
lua_pushnil( L );
|
||||
return 1;
|
||||
}
|
||||
size_t soundId = lua_tointeger( L, -1 );
|
||||
|
||||
if ( !validSound( soundId ) ) {
|
||||
lua_pushnil( L );
|
||||
return 1;
|
||||
}
|
||||
lua_pushboolean( L, IsSoundPlaying( *state->sounds[ soundId ] ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL_SetSoundVolume( Sound sound, float volume )
|
||||
|
||||
@@ -140,34 +521,99 @@ int laudioSetSoundPitch( lua_State *L ) {
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL_UnloadSound( Sound sound )
|
||||
> success = RL_WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
|
||||
|
||||
Unload sound
|
||||
Convert wave data to desired format
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int laudioUnloadSound( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadSound( Sound sound )" );
|
||||
int laudioWaveFormat( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
size_t id = lua_tointeger( L, -1 );
|
||||
int channels = lua_tointeger( L, -1 );
|
||||
int sampleSize = lua_tointeger( L, -2 );
|
||||
int sampleRate = lua_tointeger( L, -3 );
|
||||
size_t waveId = lua_tointeger( L, -4 );
|
||||
|
||||
if ( !validSound( id ) ) {
|
||||
if ( !validWave( waveId ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
UnloadSound( *state->sounds[ id ] );
|
||||
state->sounds[ id ] = NULL;
|
||||
WaveFormat( state->waves[ waveId ], sampleRate, sampleSize, channels );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
## Audio - Music
|
||||
> wave = RL_WaveCopy( Wave wave )
|
||||
|
||||
Copy a wave to a new wave
|
||||
|
||||
- Failure return -1
|
||||
- Success return int
|
||||
*/
|
||||
int laudioWaveCopy( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_WaveCopy( Wave wave )" );
|
||||
lua_pushinteger( L, -1 );
|
||||
return 1;
|
||||
}
|
||||
size_t waveId = lua_tointeger( L, -1 );
|
||||
|
||||
if ( !validWave( waveId ) ) {
|
||||
lua_pushnil( L );
|
||||
return 1;
|
||||
}
|
||||
int i = 0;
|
||||
|
||||
for ( i = 0; i < state->waveCount; i++ ) {
|
||||
if ( state->waves[i] == NULL ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
state->waves[i] = malloc( sizeof( Wave ) );
|
||||
*state->waves[i] = WaveCopy( *state->waves[ waveId ] );
|
||||
lua_pushinteger( L, i );
|
||||
checkWaveRealloc( i );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL_WaveCrop( Wave wave, int initSample, int finalSample )
|
||||
|
||||
Crop a wave to defined samples range
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int laudioWaveCrop( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_WaveCrop( Wave wave, int initSample, int finalSample )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
int finalSample = lua_tointeger( L, -1 );
|
||||
int initSample = lua_tointeger( L, -2 );
|
||||
size_t waveId = lua_tointeger( L, -3 );
|
||||
|
||||
if ( !validWave( waveId ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
WaveCrop( state->waves[ waveId ], initSample, finalSample );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
## Audio - Music management
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ -198,51 +644,18 @@ int laudioLoadMusicStream( lua_State *L ) {
|
||||
}
|
||||
|
||||
/*
|
||||
> PlayMusicStream()
|
||||
> RL_PlayMusicStream()
|
||||
|
||||
Start music playing
|
||||
*/
|
||||
int laudioPlayMusicStream( lua_State *L ) {
|
||||
PlayMusicStream( state->music );
|
||||
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> StopMusicStream()
|
||||
|
||||
Stop music playing
|
||||
*/
|
||||
int laudioStopMusicStream( lua_State *L ) {
|
||||
StopMusicStream( state->music );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> PauseMusicStream()
|
||||
|
||||
Pause music playing
|
||||
*/
|
||||
int laudioPauseMusicStream( lua_State *L ) {
|
||||
PauseMusicStream( state->music );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> ResumeMusicStream()
|
||||
|
||||
Resume playing paused music
|
||||
*/
|
||||
int laudioResumeMusicStream( lua_State *L ) {
|
||||
ResumeMusicStream( state->music );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> playing = PlayMusicStream()
|
||||
> playing = RL_PlayMusicStream()
|
||||
|
||||
Check if music is playing
|
||||
|
||||
@@ -254,6 +667,59 @@ int laudioIsMusicStreamPlaying( lua_State *L ) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> RL_StopMusicStream()
|
||||
|
||||
Stop music playing
|
||||
*/
|
||||
int laudioStopMusicStream( lua_State *L ) {
|
||||
StopMusicStream( state->music );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> RL_PauseMusicStream()
|
||||
|
||||
Pause music playing
|
||||
*/
|
||||
int laudioPauseMusicStream( lua_State *L ) {
|
||||
PauseMusicStream( state->music );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> RL_ResumeMusicStream()
|
||||
|
||||
Resume playing paused music
|
||||
*/
|
||||
int laudioResumeMusicStream( lua_State *L ) {
|
||||
ResumeMusicStream( state->music );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL_SeekMusicStream( float position )
|
||||
|
||||
Seek music to a position ( in seconds )
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int laudioSeekMusicStream( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SeekMusicStream( float position )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
SeekMusicStream( state->music, lua_tonumber( L, -1 ) );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL_SetMusicVolume( float volume )
|
||||
|
||||
@@ -273,3 +739,49 @@ int laudioSetMusicVolume( lua_State *L ) {
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> success = RL_SetMusicPitch( float pitch )
|
||||
|
||||
Set pitch for a music ( 1.0 is base level )
|
||||
|
||||
- Failure return false
|
||||
- Success return true
|
||||
*/
|
||||
int laudioSetMusicPitch( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMusicPitch( float pitch )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
SetMusicPitch( state->music, lua_tonumber( L, -1 ) );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> length = RL_GetMusicTimeLength()
|
||||
|
||||
Get music time length ( in seconds )
|
||||
|
||||
- Success return float
|
||||
*/
|
||||
int laudioGetMusicTimeLength( lua_State *L ) {
|
||||
lua_pushnumber( L, GetMusicTimeLength( state->music ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> played = RL_GetMusicTimePlayed()
|
||||
|
||||
Get current music time played ( in seconds )
|
||||
|
||||
- Success return float
|
||||
*/
|
||||
int laudioGetMusicTimePlayed( lua_State *L ) {
|
||||
lua_pushnumber( L, GetMusicTimePlayed( state->music ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -836,20 +836,41 @@ void luaRegister() {
|
||||
lua_register( L, "RL_MeasureText", ltextMeasureText );
|
||||
|
||||
/* Audio. */
|
||||
/* Sound. */
|
||||
/* Audio device management. */
|
||||
lua_register( L, "RL_SetMasterVolume", laudioSetMasterVolume );
|
||||
/* Wave/Sound Loading. */
|
||||
lua_register( L, "RL_LoadSound", laudioLoadSound );
|
||||
lua_register( L, "RL_LoadWave", laudioLoadWave );
|
||||
lua_register( L, "RL_LoadSoundFromWave", laudioLoadSoundFromWave );
|
||||
lua_register( L, "RL_UnloadSound", laudioUnloadSound );
|
||||
lua_register( L, "RL_UnloadWave", laudioUnloadWave );
|
||||
lua_register( L, "RL_ExportWave", laudioExportWave );
|
||||
lua_register( L, "RL_ExportWaveAsCode", laudioExportWaveAsCode );
|
||||
/* Wave/Sound management */
|
||||
lua_register( L, "RL_PlaySound", laudioPlaySound );
|
||||
lua_register( L, "RL_StopSound", laudioStopSound );
|
||||
lua_register( L, "RL_PauseSound", laudioPauseSound );
|
||||
lua_register( L, "RL_ResumeSound", laudioResumeSound );
|
||||
lua_register( L, "RL_PlaySoundMulti", laudioPlaySoundMulti );
|
||||
lua_register( L, "RL_StopSoundMulti", laudioStopSoundMulti );
|
||||
lua_register( L, "RL_GetSoundsPlaying", laudioGetSoundsPlaying );
|
||||
lua_register( L, "RL_IsSoundPlaying", laudioIsSoundPlaying );
|
||||
lua_register( L, "RL_SetSoundVolume", laudioSetSoundVolume );
|
||||
lua_register( L, "RL_SetSoundPitch", laudioSetSoundPitch );
|
||||
lua_register( L, "RL_UnloadSound", laudioUnloadSound );
|
||||
/* Music. */
|
||||
lua_register( L, "RL_WaveFormat", laudioWaveFormat );
|
||||
lua_register( L, "RL_WaveCopy", laudioWaveCopy );
|
||||
lua_register( L, "RL_WaveCrop", laudioWaveCrop );
|
||||
/* Music management. */
|
||||
lua_register( L, "RL_LoadMusicStream", laudioLoadMusicStream );
|
||||
lua_register( L, "RL_PlayMusicStream", laudioPlayMusicStream );
|
||||
lua_register( L, "RL_IsMusicStreamPlaying", laudioIsMusicStreamPlaying );
|
||||
lua_register( L, "RL_StopMusicStream", laudioStopMusicStream );
|
||||
lua_register( L, "RL_PauseMusicStream", laudioPauseMusicStream );
|
||||
lua_register( L, "RL_ResumeMusicStream", laudioResumeMusicStream );
|
||||
lua_register( L, "RL_IsMusicStreamPlaying", laudioIsMusicStreamPlaying );
|
||||
lua_register( L, "RL_SetMusicVolume", laudioSetMusicVolume );
|
||||
lua_register( L, "RL_SetMusicPitch", laudioSetMusicPitch );
|
||||
lua_register( L, "RL_GetMusicTimeLength", laudioGetMusicTimeLength );
|
||||
lua_register( L, "RL_GetMusicTimePlayed", laudioGetMusicTimePlayed );
|
||||
|
||||
/* Math. */
|
||||
/* Utils. */
|
||||
|
||||
13
src/state.c
13
src/state.c
@@ -33,6 +33,10 @@ bool stateInit( const char *exePath ) {
|
||||
state->fontAlloc = ALLOC_PAGE_SIZE;
|
||||
state->fontCount = 1;
|
||||
state->fonts = malloc( state->fontAlloc * sizeof( Font* ) );
|
||||
/* Wavess. */
|
||||
state->waveAlloc = ALLOC_PAGE_SIZE;
|
||||
state->waveCount = 0;
|
||||
state->waves = malloc( state->waveAlloc * sizeof( Wave* ) );
|
||||
/* Sounds. */
|
||||
state->soundAlloc = ALLOC_PAGE_SIZE;
|
||||
state->soundCount = 0;
|
||||
@@ -74,6 +78,7 @@ bool stateInit( const char *exePath ) {
|
||||
state->images[i] = NULL;
|
||||
state->textures[i] = NULL;
|
||||
state->renderTextures[i] = NULL;
|
||||
state->waves[i] = NULL;
|
||||
state->sounds[i] = NULL;
|
||||
state->camera2Ds[i] = NULL;
|
||||
state->camera3Ds[i] = NULL;
|
||||
@@ -136,6 +141,12 @@ void stateFree() {
|
||||
free( state->fonts[i] );
|
||||
}
|
||||
}
|
||||
for ( int i = 0; i < state->waveCount; ++i ) {
|
||||
if ( state->waves[i] != NULL ) {
|
||||
UnloadWave( *state->waves[i] );
|
||||
free( state->waves[i] );
|
||||
}
|
||||
}
|
||||
for ( int i = 0; i < state->soundCount; ++i ) {
|
||||
if ( state->sounds[i] != NULL ) {
|
||||
UnloadSound( *state->sounds[i] );
|
||||
@@ -208,6 +219,7 @@ void stateFree() {
|
||||
free( state->textures );
|
||||
free( state->renderTextures );
|
||||
free( state->fonts );
|
||||
free( state->waves );
|
||||
free( state->sounds );
|
||||
free( state->camera2Ds );
|
||||
free( state->camera3Ds );
|
||||
@@ -217,5 +229,6 @@ void stateFree() {
|
||||
free( state->animations );
|
||||
free( state->shaders );
|
||||
free( state->lights );
|
||||
free( state->exePath );
|
||||
free( state );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user