Reintroducing Unload functions. Is*Ready functions. GC_UNLOAD setting and check function.
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@@ -213,7 +213,7 @@ function RL.draw()
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drawApple()
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if gameState == STATE.OVER then
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RL.DrawText( RL.defaultFont, "Press Enter to\nrestart", { 10, 10 }, 10, 2, RL.WHITE )
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RL.DrawText( RL.GetFontDefault(), "Press Enter to\nrestart", { 10, 10 }, 10, 2, RL.WHITE )
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end
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RL.EndTextureMode()
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