Reintroducing Unload functions. Is*Ready functions. GC_UNLOAD setting and check function.

This commit is contained in:
jussi
2023-10-30 22:40:20 +02:00
parent 6e0d577d63
commit c3295e014d
37 changed files with 853 additions and 646 deletions

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@@ -5,7 +5,11 @@ int laudioSetMasterVolume( lua_State *L );
/* Wave/Sound Loading. */
int laudioLoadSound( lua_State *L );
int laudioLoadWave( lua_State *L );
int laudioIsWaveReady( lua_State *L );
int laudioLoadSoundFromWave( lua_State *L );
int laudioIsSoundReady( lua_State *L );
int laudioUnloadWave( lua_State *L );
int laudioUnloadSound( lua_State *L );
int laudioExportWave( lua_State *L );
int laudioExportWaveAsCode( lua_State *L );
/* Wave/Sound management. */
@@ -22,6 +26,8 @@ int laudioWaveCopy( lua_State *L );
int laudioWaveCrop( lua_State *L );
/* Music management. */
int laudioLoadMusicStream( lua_State *L );
int laudioIsMusicReady( lua_State *L );
int laudioUnloadMusicStream( lua_State *L );
int laudioPlayMusicStream( lua_State *L );
int laudioIsMusicStreamPlaying( lua_State *L );
int laudioUpdateMusicStream( lua_State *L );

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@@ -44,6 +44,8 @@ int lcoreSetLogLevelInvalid( lua_State *L );
int lcoreGetLogLevelInvalid( lua_State *L );
int lcoreOpenURL( lua_State *L );
int lcoreLoadBuffer( lua_State *L );
int lcoreUnloadBuffer( lua_State *L );
int lcoreIsGCUnloadEnabled( lua_State *L );
/* Cursor. */
int lcoreShowCursor( lua_State *L );
int lcoreHideCursor( lua_State *L );
@@ -62,6 +64,7 @@ int lcoreEndScissorMode( lua_State *L );
/* Shader. */
int lcoreLoadShader( lua_State *L );
int lcoreLoadShaderFromMemory( lua_State *L );
int lcoreIsShaderReady( lua_State *L );
int lcoreBeginShaderMode( lua_State *L );
int lcoreEndShaderMode( lua_State *L );
int lcoreGetShaderLocation( lua_State *L );
@@ -72,6 +75,7 @@ int lcoreSetShaderValueMatrix( lua_State *L );
int lcoreSetShaderValueTexture( lua_State *L );
int lcoreSetShaderValue( lua_State *L );
int lcoreSetShaderValueV( lua_State *L );
int lcoreUnloadShader( lua_State *L );
/* File. */
int lcoreGetBasePath( lua_State *L );
int lcoreFileExists( lua_State *L );

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@@ -57,6 +57,7 @@ Ray uluaGetRay( lua_State *L );
Ray uluaGetRayIndex( lua_State *L, int index );
NPatchInfo uluaGetNPatchInfo( lua_State *L );
NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index );
Buffer* uluaGetBuffer( lua_State *L, int index );
Image* uluaGetImage( lua_State *L, int index );
Texture* uluaGetTexture( lua_State *L, int index );
RenderTexture* uluaGetRenderTexture( lua_State *L, int index );
@@ -83,6 +84,7 @@ void uluaPushMatrix( lua_State *L, Matrix matrix );
void uluaPushRay( lua_State *L, Ray ray );
void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
void uluaPushBoundingBox( lua_State *L, BoundingBox box );
void uluaPushBuffer( lua_State *L, Buffer buffer );
void uluaPushImage( lua_State *L, Image image );
void uluaPushTexture( lua_State *L, Texture texture );
void uluaPushRenderTexture( lua_State *L, RenderTexture renderTexture );

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@@ -38,6 +38,7 @@ int lmodelsGenMeshKnot( lua_State *L );
int lmodelsGenMeshHeightmap( lua_State *L );
int lmodelsGenMeshCustom( lua_State *L );
int lmodelsUpdateMesh( lua_State *L );
int lmodelsUnloadMesh( lua_State *L );
int lmodelsDrawMesh( lua_State *L );
int lmodelsDrawMeshInstanced( lua_State *L );
int lmodelsSetMeshColor( lua_State *L );
@@ -45,8 +46,11 @@ int lmodelsExportMesh( lua_State *L );
int lmodelsGetMeshBoundingBox( lua_State *L );
int lmodelsGenMeshTangents( lua_State *L );
/* Material. */
int lmodelsGetMaterialDefault( lua_State *L );
int lmodelsLoadMaterialDefault( lua_State *L );
int lmodelsCreateMaterial( lua_State *L );
int lmodelsIsMaterialReady( lua_State *L );
int lmodelsUnloadMaterial( lua_State *L );
int lmodelsSetMaterialTexture( lua_State *L );
int lmodelsSetMaterialColor( lua_State *L );
int lmodelsSetMaterialValue( lua_State *L );
@@ -60,6 +64,8 @@ int lmodelsGetMaterialParams( lua_State *L );
/* Model. */
int lmodelsLoadModel( lua_State *L );
int lmodelsLoadModelFromMesh( lua_State *L );
int lmodelsIsModelReady( lua_State *L );
int lmodelsUnloadModel( lua_State *L );
int lmodelsDrawModel( lua_State *L );
int lmodelsDrawModelEx( lua_State *L );
int lmodelsSetModelMaterial( lua_State *L );

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@@ -6,9 +6,12 @@ typedef struct {
char *exePath;
bool hasWindow;
bool run;
bool gcUnload;
lua_State *luaState;
Vector2 resolution;
int logLevelInvalid;
Font defaultFont;
Material defaultMaterial;
/* Raylib GLFW input callback events. */
/* Window events. */
GLFWwindowsizefun raylibWindowSizeCallback;

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@@ -5,6 +5,8 @@ int ltextGetFontDefault( lua_State *L );
int ltextLoadFont( lua_State *L );
int ltextLoadFontEx( lua_State *L );
int ltextLoadFontFromImage( lua_State *L );
int ltextIsFontReady( lua_State *L );
int ltextUnloadFont( lua_State *L );
/* Drawing. */
int ltextDrawFPS( lua_State *L );
int ltextDrawText( lua_State *L );

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@@ -4,6 +4,8 @@
int ltexturesLoadImage( lua_State *L );
int ltexturesLoadImageFromTexture( lua_State *L );
int ltexturesLoadImageFromScreen( lua_State *L );
int ltextureIsImageReady( lua_State *L );
int ltextureUnloadImage( lua_State *L );
int ltexturesExportImage( lua_State *L );
int ltexturesExportImageAsCode( lua_State *L );
/* Image Generation. */
@@ -69,6 +71,9 @@ int ltexturesLoadTextureFromData( lua_State *L );
int ltexturesLoadRenderTexture( lua_State *L );
int ltexturesLoadRenderTextureFromData( lua_State *L );
int ltexturesIsTextureReady( lua_State *L );
int ltextureUnloadTexture( lua_State *L );
int ltexturesIsRenderTextureReady( lua_State *L );
int ltextureUnloadRenderTexture( lua_State *L );
int ltexturesUpdateTexture( lua_State *L );
int ltexturesUpdateTextureRec( lua_State *L );
/* Texture Drawing. */