Reintroducing Unload functions. Is*Ready functions. GC_UNLOAD setting and check function.
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@@ -44,6 +44,8 @@ int lcoreSetLogLevelInvalid( lua_State *L );
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int lcoreGetLogLevelInvalid( lua_State *L );
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int lcoreOpenURL( lua_State *L );
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int lcoreLoadBuffer( lua_State *L );
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int lcoreUnloadBuffer( lua_State *L );
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int lcoreIsGCUnloadEnabled( lua_State *L );
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/* Cursor. */
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int lcoreShowCursor( lua_State *L );
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int lcoreHideCursor( lua_State *L );
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@@ -62,6 +64,7 @@ int lcoreEndScissorMode( lua_State *L );
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/* Shader. */
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int lcoreLoadShader( lua_State *L );
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int lcoreLoadShaderFromMemory( lua_State *L );
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int lcoreIsShaderReady( lua_State *L );
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int lcoreBeginShaderMode( lua_State *L );
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int lcoreEndShaderMode( lua_State *L );
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int lcoreGetShaderLocation( lua_State *L );
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@@ -72,6 +75,7 @@ int lcoreSetShaderValueMatrix( lua_State *L );
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int lcoreSetShaderValueTexture( lua_State *L );
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int lcoreSetShaderValue( lua_State *L );
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int lcoreSetShaderValueV( lua_State *L );
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int lcoreUnloadShader( lua_State *L );
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/* File. */
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int lcoreGetBasePath( lua_State *L );
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int lcoreFileExists( lua_State *L );
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