Reintroducing Unload functions. Is*Ready functions. GC_UNLOAD setting and check function.
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@@ -57,6 +57,7 @@ Ray uluaGetRay( lua_State *L );
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Ray uluaGetRayIndex( lua_State *L, int index );
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NPatchInfo uluaGetNPatchInfo( lua_State *L );
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NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index );
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Buffer* uluaGetBuffer( lua_State *L, int index );
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Image* uluaGetImage( lua_State *L, int index );
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Texture* uluaGetTexture( lua_State *L, int index );
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RenderTexture* uluaGetRenderTexture( lua_State *L, int index );
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@@ -83,6 +84,7 @@ void uluaPushMatrix( lua_State *L, Matrix matrix );
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void uluaPushRay( lua_State *L, Ray ray );
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void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
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void uluaPushBoundingBox( lua_State *L, BoundingBox box );
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void uluaPushBuffer( lua_State *L, Buffer buffer );
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void uluaPushImage( lua_State *L, Image image );
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void uluaPushTexture( lua_State *L, Texture texture );
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void uluaPushRenderTexture( lua_State *L, RenderTexture renderTexture );
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