isValidRenderTexture fix.
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@@ -36,10 +36,16 @@ end
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function RL.draw()
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RL.ClearBackground( { 50, 20, 75 } )
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-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 10 )
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if RL.GuiButton( { 112, 16, 96, 32 }, RL.GuiIconText( 113, "Exit" ) ) then
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RL.CloseWindow()
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end
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-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
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RL.GuiButton( { 112, 64, 96, 32 }, RL.GuiIconText( 113, "Kissa" ) )
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-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 10 )
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if windowOpen and RL.GuiWindowBox( { 300, 16, 200, 320 }, "Window" ) then
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windowOpen = false
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end
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