isValidRenderTexture fix.
This commit is contained in:
@@ -100,6 +100,7 @@ Detailed changes:
|
|||||||
- ADDED: Values for API.md
|
- ADDED: Values for API.md
|
||||||
- ADDED: GetFontTexture
|
- ADDED: GetFontTexture
|
||||||
- CHANGED: Renamed doc_parser.lua to docgen.lua
|
- CHANGED: Renamed doc_parser.lua to docgen.lua
|
||||||
|
- FIXED: isValidRenderTexture checks that it is TEXTURE_TYPE_RENDER_TEXTURE
|
||||||
|
|
||||||
------------------------------------------------------------------------
|
------------------------------------------------------------------------
|
||||||
Release: ReiLua version 0.4.0 Using Raylib 4.2
|
Release: ReiLua version 0.4.0 Using Raylib 4.2
|
||||||
|
|||||||
@@ -36,10 +36,16 @@ end
|
|||||||
function RL.draw()
|
function RL.draw()
|
||||||
RL.ClearBackground( { 50, 20, 75 } )
|
RL.ClearBackground( { 50, 20, 75 } )
|
||||||
|
|
||||||
|
-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 10 )
|
||||||
|
|
||||||
if RL.GuiButton( { 112, 16, 96, 32 }, RL.GuiIconText( 113, "Exit" ) ) then
|
if RL.GuiButton( { 112, 16, 96, 32 }, RL.GuiIconText( 113, "Exit" ) ) then
|
||||||
RL.CloseWindow()
|
RL.CloseWindow()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
|
||||||
|
RL.GuiButton( { 112, 64, 96, 32 }, RL.GuiIconText( 113, "Kissa" ) )
|
||||||
|
-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 10 )
|
||||||
|
|
||||||
if windowOpen and RL.GuiWindowBox( { 300, 16, 200, 320 }, "Window" ) then
|
if windowOpen and RL.GuiWindowBox( { 300, 16, 200, 320 }, "Window" ) then
|
||||||
windowOpen = false
|
windowOpen = false
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -2,8 +2,6 @@
|
|||||||
|
|
||||||
local monitor = 0
|
local monitor = 0
|
||||||
local texture = -1
|
local texture = -1
|
||||||
local vaoId = -1
|
|
||||||
local vboId = -1
|
|
||||||
local triSize = 32.0
|
local triSize = 32.0
|
||||||
local vertices = {
|
local vertices = {
|
||||||
0.0, 0.0, 0.0,
|
0.0, 0.0, 0.0,
|
||||||
@@ -16,6 +14,39 @@ local colors = {
|
|||||||
RL.BLUE, RL.BLUE, RL.BLUE
|
RL.BLUE, RL.BLUE, RL.BLUE
|
||||||
}
|
}
|
||||||
|
|
||||||
|
local VBO_VERTEX_POS = 0
|
||||||
|
local VBO_COLOR_POS = 1
|
||||||
|
|
||||||
|
local mesh = {
|
||||||
|
vaoId = -1,
|
||||||
|
vboIds = {
|
||||||
|
vertices = -1,
|
||||||
|
colors = -1,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function uploadMesh()
|
||||||
|
mesh.vaoId = RL.rlLoadVertexArray()
|
||||||
|
|
||||||
|
RL.rlEnableVertexArray( mesh.vaoId )
|
||||||
|
|
||||||
|
-- Vertices.
|
||||||
|
mesh.vboIds.vertices = RL.rlLoadVertexBuffer( vertices, RL.RL_FLOAT, false )
|
||||||
|
RL.rlSetVertexAttribute( VBO_VERTEX_POS, 3, RL.RL_FLOAT, false, 0, 0 )
|
||||||
|
RL.rlEnableVertexAttribute( VBO_VERTEX_POS )
|
||||||
|
-- Colors.
|
||||||
|
mesh.vboIds.colors = RL.rlLoadVertexBuffer( vertices, RL.RL_UNSIGNED_BYTE, false )
|
||||||
|
RL.rlSetVertexAttribute( VBO_COLOR_POS, 4, RL.RL_UNSIGNED_BYTE, false, 0, 0 )
|
||||||
|
RL.rlEnableVertexAttribute( VBO_COLOR_POS )
|
||||||
|
|
||||||
|
RL.rlDisableVertexArray()
|
||||||
|
|
||||||
|
print( "Mesh:" )
|
||||||
|
print( "\tvaoId: "..mesh.vaoId )
|
||||||
|
print( "\tvboIds.vertices: "..mesh.vboIds.vertices )
|
||||||
|
print( "\tvboIds.colors: "..mesh.vboIds.colors )
|
||||||
|
end
|
||||||
|
|
||||||
function RL.init()
|
function RL.init()
|
||||||
local mPos = RL.GetMonitorPosition( monitor )
|
local mPos = RL.GetMonitorPosition( monitor )
|
||||||
local mSize = RL.GetMonitorSize( monitor )
|
local mSize = RL.GetMonitorSize( monitor )
|
||||||
@@ -25,32 +56,25 @@ function RL.init()
|
|||||||
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
|
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
|
||||||
RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
|
RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
|
||||||
|
|
||||||
vaoId = RL.rlLoadVertexArray()
|
uploadMesh()
|
||||||
|
end
|
||||||
|
|
||||||
RL.rlEnableVertexArray( vaoId )
|
function drawMesh()
|
||||||
-- vboId = RL.rlLoadVertexBuffer( vertexBuffer, RL.RL_UNSIGNED_BYTE, false )
|
|
||||||
vboId = RL.rlLoadVertexBuffer( vertices, RL.RL_FLOAT, false )
|
|
||||||
RL.rlSetVertexAttribute( 0, 3, RL.RL_FLOAT, false, 0, 0 )
|
|
||||||
RL.rlEnableVertexAttribute( 0 )
|
|
||||||
|
|
||||||
RL.rlDisableVertexArray()
|
|
||||||
|
|
||||||
-- RL.DrawMesh( )
|
|
||||||
|
|
||||||
-- print( "vaoId", vaoId )
|
|
||||||
-- print( "vboId", vboId )
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function RL.draw()
|
function RL.draw()
|
||||||
RL.ClearBackground( { 100, 150, 100 } )
|
RL.ClearBackground( { 100, 150, 100 } )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- You need to manually free resources.
|
||||||
function RL.exit()
|
function RL.exit()
|
||||||
if 0 <= vaoId then
|
if 0 <= mesh.vaoId then
|
||||||
RL.rlUnloadVertexArray( vaoId )
|
RL.rlUnloadVertexArray( mesh.vaoId )
|
||||||
end
|
end
|
||||||
|
|
||||||
if 0 <= vboId then
|
for _, vboId in pairs( mesh.vboIds ) do
|
||||||
RL.rlUnloadVertexBuffer( vboId )
|
if 0 <= vboId then
|
||||||
|
RL.rlUnloadVertexBuffer( vboId )
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -14,9 +14,6 @@ enum EventType {
|
|||||||
EVENT_CURSOR_ENTER
|
EVENT_CURSOR_ENTER
|
||||||
};
|
};
|
||||||
|
|
||||||
void defineGlobals();
|
|
||||||
void logCustom( int logLevel, const char *text, va_list args );
|
|
||||||
|
|
||||||
bool luaInit();
|
bool luaInit();
|
||||||
int luaTraceback( lua_State *L );
|
int luaTraceback( lua_State *L );
|
||||||
bool luaCallMain();
|
bool luaCallMain();
|
||||||
|
|||||||
@@ -46,9 +46,9 @@
|
|||||||
#endif
|
#endif
|
||||||
#else
|
#else
|
||||||
#ifdef SHARED
|
#ifdef SHARED
|
||||||
#include <lua/lua.h>
|
#include <lua.h>
|
||||||
#include <lua/lualib.h>
|
#include <lualib.h>
|
||||||
#include <lua/lauxlib.h>
|
#include <lauxlib.h>
|
||||||
#else
|
#else
|
||||||
#include "lua/lua.h"
|
#include "lua/lua.h"
|
||||||
#include "lua/lualib.h"
|
#include "lua/lualib.h"
|
||||||
|
|||||||
@@ -44,10 +44,10 @@ static void assingGlobalFunction( const char *name, int ( *functionPtr )( lua_St
|
|||||||
lua_setfield( L, -2, name );
|
lua_setfield( L, -2, name );
|
||||||
}
|
}
|
||||||
|
|
||||||
void defineGlobals() {
|
static void defineGlobals() {
|
||||||
lua_State *L = state->luaState;
|
lua_State *L = state->luaState;
|
||||||
|
|
||||||
lua_newtable( state->luaState );
|
lua_newtable( L );
|
||||||
lua_setglobal( L, "RL" );
|
lua_setglobal( L, "RL" );
|
||||||
lua_getglobal( L, "RL" );
|
lua_getglobal( L, "RL" );
|
||||||
|
|
||||||
@@ -637,7 +637,7 @@ void defineGlobals() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Custom logging funtion.
|
// Custom logging funtion.
|
||||||
void logCustom( int logLevel, const char *text, va_list args ) {
|
static void logCustom( int logLevel, const char *text, va_list args ) {
|
||||||
char string[ STRING_LEN ] = {'\0'};
|
char string[ STRING_LEN ] = {'\0'};
|
||||||
char msg[ STRING_LEN ] = {'\0'};
|
char msg[ STRING_LEN ] = {'\0'};
|
||||||
|
|
||||||
@@ -1993,60 +1993,46 @@ bool isValidTexture( lua_State *L, int index, bool allowTable ) {
|
|||||||
if ( lua_isnumber( L, index ) ) {
|
if ( lua_isnumber( L, index ) ) {
|
||||||
int id = lua_tointeger( L, index );
|
int id = lua_tointeger( L, index );
|
||||||
|
|
||||||
if ( ( 0 <= id && id < state->textureCount && state->textures[ id ] != NULL ) ) {
|
if ( 0 <= id && id < state->textureCount && state->textures[ id ] != NULL ) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else if ( allowTable && lua_istable( L, index ) ) {
|
else if ( allowTable && lua_istable( L, index ) ) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else {
|
TraceLog( state->logLevelInvalid, "%s", "Error. Invalid Texture." );
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Error. Invalid Texture." );
|
return false;
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isValidRenderTexture( lua_State *L, int index, bool allowTable ) {
|
bool isValidRenderTexture( lua_State *L, int index, bool allowTable ) {
|
||||||
if ( lua_isnumber( L, index ) ) {
|
if ( lua_isnumber( L, index ) ) {
|
||||||
int id = lua_tointeger( L, index );
|
int id = lua_tointeger( L, index );
|
||||||
|
|
||||||
if ( ( 0 <= id && id < state->textureCount && state->textures[ id ] != NULL ) ) {
|
if ( 0 <= id && id < state->textureCount && state->textures[ id ] != NULL
|
||||||
|
&& state->textures[ id ]->type == TEXTURE_TYPE_RENDER_TEXTURE ) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else if ( allowTable && lua_istable( L, index ) ) {
|
else if ( allowTable && lua_istable( L, index ) ) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else {
|
TraceLog( state->logLevelInvalid, "%s", "Error. Invalid RenderTexture." );
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Error. Invalid RenderTexture." );
|
return false;
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isValidCamera2D( lua_State *L, int index, bool allowTable ) {
|
bool isValidCamera2D( lua_State *L, int index, bool allowTable ) {
|
||||||
if ( lua_isnumber( L, index ) ) {
|
if ( lua_isnumber( L, index ) ) {
|
||||||
int id = lua_tointeger( L, index );
|
int id = lua_tointeger( L, index );
|
||||||
|
|
||||||
if ( ( 0 <= id && id < state->camera2DCount && state->camera2Ds[ id ] != NULL ) ) {
|
if ( 0 <= id && id < state->camera2DCount && state->camera2Ds[ id ] != NULL ) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else if ( allowTable && lua_istable( L, index ) ) {
|
else if ( allowTable && lua_istable( L, index ) ) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else {
|
TraceLog( state->logLevelInvalid, "%s", "Error. Invalid Camera2D." );
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Error. Invalid Camera2D." );
|
return false;
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isValidCamera3D( lua_State *L, int index, bool allowTable ) {
|
bool isValidCamera3D( lua_State *L, int index, bool allowTable ) {
|
||||||
@@ -2056,17 +2042,12 @@ bool isValidCamera3D( lua_State *L, int index, bool allowTable ) {
|
|||||||
if ( ( 0 <= id && id < state->camera3DCount && state->camera3Ds[ id ] != NULL ) ) {
|
if ( ( 0 <= id && id < state->camera3DCount && state->camera3Ds[ id ] != NULL ) ) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else if ( allowTable && lua_istable( L, index ) ) {
|
else if ( allowTable && lua_istable( L, index ) ) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else {
|
TraceLog( state->logLevelInvalid, "%s", "Error. Invalid Camera3D." );
|
||||||
TraceLog( state->logLevelInvalid, "%s", "Error. Invalid Camera3D." );
|
return false;
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Lua util functions. */
|
/* Lua util functions. */
|
||||||
@@ -2082,7 +2063,6 @@ Color uluaGetColorIndex( lua_State *L, int index ) {
|
|||||||
TraceLog( state->logLevelInvalid, "%s", "Error. Wrong color value. Returning { 0, 0, 0, 255 }" );
|
TraceLog( state->logLevelInvalid, "%s", "Error. Wrong color value. Returning { 0, 0, 0, 255 }" );
|
||||||
return color;
|
return color;
|
||||||
}
|
}
|
||||||
// int t = lua_gettop( L ), i = 0;
|
|
||||||
int t = index, i = 0;
|
int t = index, i = 0;
|
||||||
lua_pushnil( L );
|
lua_pushnil( L );
|
||||||
|
|
||||||
|
|||||||
@@ -94,7 +94,6 @@ bool stateInit( const char *exePath ) {
|
|||||||
state->materials[i] = NULL;
|
state->materials[i] = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
InitWindow( state->resolution.x, state->resolution.y, "ReiLua" );
|
InitWindow( state->resolution.x, state->resolution.y, "ReiLua" );
|
||||||
/* Has to be after InitWindod where opengl context is created. */
|
/* Has to be after InitWindod where opengl context is created. */
|
||||||
state->materials[0] = malloc( sizeof( Material ) );
|
state->materials[0] = malloc( sizeof( Material ) );
|
||||||
@@ -123,13 +122,13 @@ void stateFree() {
|
|||||||
for ( int i = 0; i < state->imageCount; ++i ) {
|
for ( int i = 0; i < state->imageCount; ++i ) {
|
||||||
if ( state->images[i] != NULL ) {
|
if ( state->images[i] != NULL ) {
|
||||||
UnloadImage( *state->images[i] );
|
UnloadImage( *state->images[i] );
|
||||||
// free( state->images[i] );
|
free( state->images[i] );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for ( int i = 0; i < state->textureCount; ++i ) {
|
for ( int i = 0; i < state->textureCount; ++i ) {
|
||||||
if ( state->textures[i] != NULL ) {
|
if ( state->textures[i] != NULL ) {
|
||||||
texturesFreeTexture(i);
|
texturesFreeTexture(i);
|
||||||
// free( state->textures[i] );
|
free( state->textures[i] );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for ( int i = 0; i < state->fontCount; ++i ) {
|
for ( int i = 0; i < state->fontCount; ++i ) {
|
||||||
@@ -209,7 +208,6 @@ void stateFree() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if ( IsAudioDeviceReady() ) {
|
if ( IsAudioDeviceReady() ) {
|
||||||
CloseAudioDevice();
|
CloseAudioDevice();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -102,6 +102,7 @@ void texturesFreeTexture( size_t id ) {
|
|||||||
state->textures[id] = NULL;
|
state->textures[id] = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
## Textures - Image Loading
|
## Textures - Image Loading
|
||||||
*/
|
*/
|
||||||
@@ -1329,7 +1330,6 @@ int ltexturesImageClearBackground( lua_State *L ) {
|
|||||||
lua_pushboolean( L, false );
|
lua_pushboolean( L, false );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImageClearBackground( state->images[ imageId ], color );
|
ImageClearBackground( state->images[ imageId ], color );
|
||||||
lua_pushboolean( L, true );
|
lua_pushboolean( L, true );
|
||||||
|
|
||||||
@@ -1358,7 +1358,6 @@ int ltexturesImageDrawPixel( lua_State *L ) {
|
|||||||
lua_pushboolean( L, false );
|
lua_pushboolean( L, false );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImageDrawPixelV( state->images[ imageId ], position, color );
|
ImageDrawPixelV( state->images[ imageId ], position, color );
|
||||||
lua_pushboolean( L, true );
|
lua_pushboolean( L, true );
|
||||||
|
|
||||||
@@ -1388,7 +1387,6 @@ int ltexturesImageDrawLine( lua_State *L ) {
|
|||||||
lua_pushboolean( L, false );
|
lua_pushboolean( L, false );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImageDrawLineV( state->images[ imageId ], start, end, color );
|
ImageDrawLineV( state->images[ imageId ], start, end, color );
|
||||||
lua_pushboolean( L, true );
|
lua_pushboolean( L, true );
|
||||||
|
|
||||||
@@ -1418,7 +1416,6 @@ int ltexturesImageDrawCircle( lua_State *L ) {
|
|||||||
lua_pushboolean( L, false );
|
lua_pushboolean( L, false );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImageDrawCircleV( state->images[ imageId ], center, radius, color );
|
ImageDrawCircleV( state->images[ imageId ], center, radius, color );
|
||||||
lua_pushboolean( L, true );
|
lua_pushboolean( L, true );
|
||||||
|
|
||||||
@@ -1448,7 +1445,6 @@ int ltexturesImageDrawCircleLines( lua_State *L ) {
|
|||||||
lua_pushboolean( L, false );
|
lua_pushboolean( L, false );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImageDrawCircleLinesV( state->images[ imageId ], center, radius, color );
|
ImageDrawCircleLinesV( state->images[ imageId ], center, radius, color );
|
||||||
lua_pushboolean( L, true );
|
lua_pushboolean( L, true );
|
||||||
|
|
||||||
@@ -1477,7 +1473,6 @@ int ltexturesImageDrawRectangle( lua_State *L ) {
|
|||||||
lua_pushboolean( L, false );
|
lua_pushboolean( L, false );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImageDrawRectangleRec( state->images[ imageId ], rec, color );
|
ImageDrawRectangleRec( state->images[ imageId ], rec, color );
|
||||||
lua_pushboolean( L, true );
|
lua_pushboolean( L, true );
|
||||||
|
|
||||||
@@ -1507,7 +1502,6 @@ int ltexturesImageDrawRectangleLines( lua_State *L ) {
|
|||||||
lua_pushboolean( L, false );
|
lua_pushboolean( L, false );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImageDrawRectangleLines( state->images[ imageId ], rec, thick, color );
|
ImageDrawRectangleLines( state->images[ imageId ], rec, thick, color );
|
||||||
lua_pushboolean( L, true );
|
lua_pushboolean( L, true );
|
||||||
|
|
||||||
@@ -1530,7 +1524,7 @@ int ltexturesImageDraw( lua_State *L ) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
size_t imageDstId = lua_tointeger( L, 1 );
|
size_t imageDstId = lua_tointeger( L, 1 );
|
||||||
size_t imageSrcId = lua_tointeger( L, 2);
|
size_t imageSrcId = lua_tointeger( L, 2 );
|
||||||
Rectangle srcRec = uluaGetRectangleIndex( L, 3 );
|
Rectangle srcRec = uluaGetRectangleIndex( L, 3 );
|
||||||
Rectangle dstRec = uluaGetRectangleIndex( L, 4 );
|
Rectangle dstRec = uluaGetRectangleIndex( L, 4 );
|
||||||
Color tint = uluaGetColorIndex( L, 5 );
|
Color tint = uluaGetColorIndex( L, 5 );
|
||||||
@@ -1539,7 +1533,6 @@ int ltexturesImageDraw( lua_State *L ) {
|
|||||||
lua_pushboolean( L, false );
|
lua_pushboolean( L, false );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImageDraw( state->images[ imageDstId ], *state->images[ imageSrcId ], srcRec, dstRec, tint );
|
ImageDraw( state->images[ imageDstId ], *state->images[ imageSrcId ], srcRec, dstRec, tint );
|
||||||
lua_pushboolean( L, true );
|
lua_pushboolean( L, true );
|
||||||
|
|
||||||
@@ -1572,7 +1565,6 @@ int ltexturesImageDrawTextEx( lua_State *L ) {
|
|||||||
lua_pushboolean( L, false );
|
lua_pushboolean( L, false );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImageDrawTextEx( state->images[ imageId ], *state->fonts[ fontId ], lua_tostring( L, 3 ), position, fontSize, spacing, tint );
|
ImageDrawTextEx( state->images[ imageId ], *state->fonts[ fontId ], lua_tostring( L, 3 ), position, fontSize, spacing, tint );
|
||||||
lua_pushboolean( L, true );
|
lua_pushboolean( L, true );
|
||||||
|
|
||||||
@@ -1603,7 +1595,6 @@ int ltexturesGetImageSize( lua_State *L ) {
|
|||||||
lua_pushnil( L );
|
lua_pushnil( L );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
Image *image = state->images[ imageId ];
|
Image *image = state->images[ imageId ];
|
||||||
uluaPushVector2( L, (Vector2){ image->width, image->height } );
|
uluaPushVector2( L, (Vector2){ image->width, image->height } );
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user