Atlas texture repeat example.

This commit is contained in:
jussi
2025-01-25 17:36:29 +02:00
parent 9a1161541d
commit c8131ea958
5 changed files with 69 additions and 2 deletions

View File

@@ -10,16 +10,20 @@ in vec4 vertexColor;
uniform mat4 mvp;
// Output vertex attributes (to fragment shader)
out vec3 fragPosition;
out vec2 fragTexCoord;
out vec3 fragNormal;
out vec4 fragColor;
// NOTE: Add here your custom variables
void main() {
// Send vertex attributes to fragment shader
fragPosition = vertexPosition;
fragTexCoord = vertexTexCoord;
fragNormal = vertexNormal;
fragColor = vertexColor;
// Calculate final vertex position
gl_Position = mvp * vec4( vertexPosition, 1.0 );
}
}