RL.event function with input events.
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@@ -11,6 +11,9 @@ function RL.init() end
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function RL.process( delta ) end
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---This function will be called every frame after process and it should have all rendering related functions. Note: Engine will call Raylib functions 'BeginDrawing()' before this function call and 'EndDrawing()' after it. You can still use RL.BeginDrawing() and RL.EndDrawing() manually from anywhere.
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function RL.draw() end
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---This function will be called on events input. Content of event table is determined by event type.
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---@param event table
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function RL.event( event ) end
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---This function can be used for custom log message handling.
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---@param logLevel integer
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---@param message string
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@@ -695,6 +698,21 @@ RL.GL_DEPTH_BUFFER_BIT=256
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RL.GL_STENCIL_BUFFER_BIT=1024
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RL.GL_NEAREST=9728
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RL.GL_LINEAR=9729
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-- Globals - GLFW
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RL.GLFW_RELEASE=0
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RL.GLFW_PRESS=1
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RL.GLFW_REPEAT=2
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-- Globals - Event
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RL.EVENT_KEY=0
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RL.EVENT_CHAR=1
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RL.EVENT_MOUSE_BUTTON=2
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RL.EVENT_MOUSE_CURSOR_POS=3
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RL.EVENT_MOUSE_SCROLL=4
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RL.EVENT_CURSOR_ENTER=5
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-- Core - Window
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---Check if window has been initialized successfully
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