RL.config and InitWindow.
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@@ -4,7 +4,7 @@ RL={}
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-- Functions.
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---This function will be called first when 'main.lua' is found
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---This function will be called after window has been initialized. Should be used as the main init point.
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function RL.init() end
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---This function will be called every frame during execution. It will get time duration from last frame on argument 'delta'
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---@param delta number
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@@ -20,6 +20,8 @@ function RL.event( event ) end
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function RL.log( logLevel, message ) end
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---This function will be called on program close. Cleanup could be done here.
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function RL.exit() end
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---This function will be called before InitWindow. Note! Only place where you should call InitWindow manually. Doesn't have OpenGL context at this point.
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function RL.config() end
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-- Defines - System/Window config flags
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@@ -1324,6 +1326,13 @@ RL.assignGlobalInt=nil
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RL.assignGlobalInt=nil
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-- Core - Window-related functions
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---Initialize window and OpenGL context. Note! Should be called only in RL.config.
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---InitWindow will still be called automatically before RL.init
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---@param size table
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---@param title string
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---@return any RL.InitWindow
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function RL.InitWindow( size, title ) end
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---Close window and unload OpenGL context and free all resources
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---@return any RL.CloseWindow
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function RL.CloseWindow() end
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@@ -1380,11 +1389,11 @@ function RL.SetWindowState( flag ) end
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---@return any resized
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function RL.ClearWindowState( flag ) end
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---Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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---Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
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---@return any RL.ToggleFullscreen
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function RL.ToggleFullscreen() end
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---Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
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---Toggle window state: borderless windowed, resizes window to match monitor resolution
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---@return any RL.ToggleBorderlessWindowed
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function RL.ToggleBorderlessWindowed() end
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