RL.config and InitWindow.
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@@ -6,18 +6,16 @@ Rect = require( "rectangle" )
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local dstRec = Rect:new( 100.0, 100.0, 8.0, 8.0 )
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local origin = Vec2:new( 0.0, 0.0 )
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local stretched = true
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-- local ninePatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH }
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-- local nPatchTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_border.png" )
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local ninePatchInfo = { source = { 0, 0, 96, 96 }, left = 32, top = 32, right = 32, bottom = 32, layout = RL.NPATCH_NINE_PATCH }
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-- local ninePatchInfo = { source = { 0, 0, 96, 96 }, left = 32, top = 32, right = 32, bottom = 32, layout = RL.NPATCH_THREE_PATCH_VERTICAL }
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-- local ninePatchInfo = { source = { 0, 0, 96, 96 }, left = 32, top = 32, right = 32, bottom = 32, layout = RL.NPATCH_THREE_PATCH_HORIZONTAL }
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local nPatchTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/nPatch.png" )
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local nPatchTexture = nil
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function RL.init()
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RL.SetWindowTitle( "N-Patches" )
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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nPatchTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/nPatch.png" )
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end
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function RL.update( delta )
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