RL.config and InitWindow.
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@@ -6,14 +6,12 @@
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typedef struct {
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char* basePath;
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bool hasWindow;
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bool run;
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bool gcUnload;
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int lineSpacing; /* We need to store copy here since raylib has it in static. */
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Vector2 mouseOffset;
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Vector2 mouseScale;
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lua_State* luaState;
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Vector2 resolution;
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int logLevelInvalid;
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Font defaultFont;
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Font guiFont;
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@@ -50,5 +48,6 @@ typedef struct {
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extern State* state;
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bool stateInit( int argn, const char** argc, const char* basePath );
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void stateContextInit();
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void stateInitInterpret( int argn, const char** argc );
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void stateFree();
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