Automation events.
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@@ -153,4 +153,32 @@ function Quaternion:transform( mat )
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return Quaternion:new( RL.QuaternionTransform( self, mat ) )
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end
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function Quaternion:addEq( q2 )
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self.x = self.x + q2.x
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self.y = self.y + q2.y
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self.z = self.z + q2.z
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self.w = self.w + q2.w
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end
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function Quaternion:subEq( q2 )
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self.x = self.x - q2.x
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self.y = self.y - q2.y
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self.z = self.z - q2.z
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self.w = self.w - q2.w
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end
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function Quaternion:mulEq( q2 )
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self.x = self.x * q2.x
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self.y = self.y * q2.y
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self.z = self.z * q2.z
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self.w = self.w * q2.w
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end
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function Quaternion:divEq( q2 )
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self.x = self.x / q2.x
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self.y = self.y / q2.y
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self.z = self.z / q2.z
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self.w = self.w / q2.w
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end
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return Quaternion
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