Automation events.
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@@ -47,6 +47,7 @@ Ray uluaGetRay( lua_State* L, int index );
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NPatchInfo uluaGetNPatchInfo( lua_State* L, int index );
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BoneInfo uluaGetBoneInfo( lua_State* L, int index );
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Transform uluaGetTransform( lua_State* L, int index );
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// AutomationEvent uluaGetAutomationEvent( lua_State* L, int index );
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Buffer* uluaGetBuffer( lua_State* L, int index );
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Image* uluaGetImage( lua_State* L, int index );
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Texture* uluaGetTexture( lua_State* L, int index );
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@@ -65,6 +66,8 @@ Material* uluaGetMaterial( lua_State* L, int index );
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Model* uluaGetModel( lua_State* L, int index );
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ModelAnimation* uluaGetModelAnimation( lua_State* L, int index );
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rlRenderBatch* uluaGetRLRenderBatch( lua_State* L, int index );
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AutomationEvent* uluaGetAutomationEvent( lua_State* L, int index );
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AutomationEventList* uluaGetAutomationEventList( lua_State* L, int index );
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/* Lua push types. */
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void uluaPushColor( lua_State* L, Color color );
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void uluaPushVector2( lua_State* L, Vector2 vector );
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@@ -78,6 +81,7 @@ void uluaPushRayCollision( lua_State* L, RayCollision rayCol );
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void uluaPushBoundingBox( lua_State* L, BoundingBox box );
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void uluaPushBoneInfo( lua_State* L, BoneInfo boneInfo );
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void uluaPushTransform( lua_State* L, Transform transform );
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// void uluaPushAutomationEvent( lua_State* L, AutomationEvent event );
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void uluaPushBuffer( lua_State* L, Buffer buffer );
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void uluaPushImage( lua_State* L, Image image );
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void uluaPushTexture( lua_State* L, Texture texture );
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@@ -96,5 +100,7 @@ void uluaPushMesh( lua_State* L, Mesh mesh );
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void uluaPushModel( lua_State* L, Model model );
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void uluaPushModelAnimation( lua_State* L, ModelAnimation modelAnimation );
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void uluaPushRLRenderBatch( lua_State* L, rlRenderBatch renderBatch );
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void uluaPushAutomationEvent( lua_State* L, AutomationEvent event );
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void uluaPushAutomationEventList( lua_State* L, AutomationEventList eventList );
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/* Utils. */
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int uluaGetTableLen( lua_State* L, int index );
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