WindowShouldClose and custom main loop example.

This commit is contained in:
jussi
2024-11-22 14:57:31 +02:00
parent c9ebe23d62
commit cb2b0e4dff
8 changed files with 83 additions and 5 deletions

7
API.md
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@@ -3783,6 +3783,13 @@ Close window and unload OpenGL context and free all resources
---
> RL.WindowShouldClose()
Check if application should close (KEY_ESCAPE pressed or windows close icon clicked).
Note! Not needed unless you want to make custom main loop
---
> state = RL.IsWindowReady()
Check if window has been initialized successfully

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@@ -1337,6 +1337,11 @@ function RL.InitWindow( size, title ) end
---@return any RL.CloseWindow
function RL.CloseWindow() end
---Check if application should close (KEY_ESCAPE pressed or windows close icon clicked).
---Note! Not needed unless you want to make custom main loop
---@return any RL.WindowShouldClose
function RL.WindowShouldClose() end
---Check if window has been initialized successfully
---- Success return bool
---@return any state

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@@ -2,7 +2,6 @@ local raylib = {
prefix = "RLAPI",
file = "raylib.h",
blacklist = {
WindowShouldClose = "Handled internally",
GetScreenWidth = "Replaced by GetScreenSize",
GetScreenHeight = "Replaced by GetScreenSize",
GetRenderWidth = "Replaced by GetRenderSize",

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@@ -26,6 +26,7 @@ DETAILED CHANGES:
- ADDED: RL.config function.
- ADDED: InitWindow. Can be called from RL.config. If not, will be called automatically before RL.init.
(Curiously InitWindow is function #1057. Before that it was only called automatically.)
- ADDED: WindowShouldClose and custom main loop example.
------------------------------------------------------------------------
Release: ReiLua version 0.8.0 Using Raylib 5.0 and Forked Raygui 4.0

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@@ -0,0 +1,52 @@
package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
Vector2 = require( "vector2" )
local function dysfunctionalPrint( message )
printt( message )
end
local function main()
RL.SetConfigFlags( RL.FLAG_VSYNC_HINT )
RL.InitWindow( { 800, 600 }, "Custom Main Loop" )
local catTex = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
local catPos = Vector2:new( 20, 20 )
local catSpeed = 200
while not RL.WindowShouldClose() do
local delta = RL.GetFrameTime()
local vel = Vector2:new()
if RL.IsKeyDown( RL.KEY_RIGHT ) then
vel.x = catSpeed * delta
elseif RL.IsKeyDown( RL.KEY_LEFT ) then
vel.x = -catSpeed * delta
end
if RL.IsKeyDown( RL.KEY_DOWN ) then
vel.y = catSpeed * delta
elseif RL.IsKeyDown( RL.KEY_UP ) then
vel.y = -catSpeed * delta
end
if RL.IsKeyPressed( RL.KEY_ENTER ) then
dysfunctionalPrint( "This will fail and give usefull traceback info" )
end
catPos:addEq( vel )
RL.BeginDrawing()
RL.ClearBackground( RL.LIGHTGRAY )
RL.DrawTexture( catTex, catPos, RL.WHITE )
RL.DrawFPS( { 10, 10 } )
RL.EndDrawing()
end
end
-- Call main to get traceback info.
local success, result = xpcall( main, debug.traceback )
if not success then
RL.TraceLog( RL.LOG_WARNING, "Error: "..result )
RL.CloseWindow()
end

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@@ -6,6 +6,7 @@ void unloadBuffer( Buffer* buffer );
/* Window-related functions. */
int lcoreInitWindow( lua_State* L );
int lcoreCloseWindow( lua_State* L );
int lcoreWindowShouldClose( lua_State* L );
int lcoreIsWindowReady( lua_State* L );
int lcoreIsWindowFullscreen( lua_State* L );
int lcoreIsWindowHidden( lua_State* L );

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@@ -54,6 +54,18 @@ int lcoreCloseWindow( lua_State* L ) {
return 0;
}
/*
> RL.WindowShouldClose()
Check if application should close (KEY_ESCAPE pressed or windows close icon clicked).
Note! Not needed unless you want to make custom main loop
*/
int lcoreWindowShouldClose( lua_State* L ) {
lua_pushboolean( L, WindowShouldClose() );
return 1;
}
/*
> state = RL.IsWindowReady()

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@@ -1176,12 +1176,13 @@ void luaCallMain() {
luaL_dofile( L, path );
/* Check errors in main.lua */
if ( lua_tostring( state->luaState, -1 ) ) {
TraceLog( LOG_ERROR, "Lua error: %s\n", lua_tostring( state->luaState, -1 ) );
if ( lua_tostring( L, -1 ) ) {
TraceLog( LOG_ERROR, "Lua error: %s\n", lua_tostring( L, -1 ) );
state->run = false;
return;
}
lua_pushcfunction( L, luaTraceback );
int tracebackidx = lua_gettop( L );
/* Apply custom callback here. */
SetTraceLogCallback( logCustom );
@@ -1200,7 +1201,6 @@ void luaCallMain() {
if ( !IsWindowReady() ) {
InitWindow( 800, 600, "ReiLua" );
}
/* Set shader locs after we have window. */
if ( IsWindowReady() ) {
stateContextInit();
}
@@ -1295,6 +1295,7 @@ void luaRegister() {
/* Window-related functions. */
assingGlobalFunction( "InitWindow", lcoreInitWindow );
assingGlobalFunction( "CloseWindow", lcoreCloseWindow );
assingGlobalFunction( "WindowShouldClose", lcoreWindowShouldClose );
assingGlobalFunction( "IsWindowReady", lcoreIsWindowReady );
assingGlobalFunction( "IsWindowFullscreen", lcoreIsWindowFullscreen );
assingGlobalFunction( "IsWindowHidden", lcoreIsWindowHidden );