docs: clean up personal references for public use

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2025-11-03 19:09:36 +05:30
parent 9c62d9dc1b
commit cc305c3cdb
8 changed files with 1983 additions and 154 deletions

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@@ -10,7 +10,7 @@ ReiLua includes a built-in asset loading system with a nice loading screen UI th
- Smooth progress bar with shimmer effect - Smooth progress bar with shimmer effect
- Progress percentage (e.g., "3 / 10") - Progress percentage (e.g., "3 / 10")
- Current asset name being loaded - Current asset name being loaded
- Dark, professional color scheme - Dark, clean color scheme
- **Easy to Use** - Just 3 functions to show loading progress - **Easy to Use** - Just 3 functions to show loading progress
- **Works Everywhere** - Development and release builds - **Works Everywhere** - Development and release builds
@@ -266,7 +266,7 @@ RL.EndAssetLoading()
- You have more than 5-10 assets to load - You have more than 5-10 assets to load
- Assets are large (images, sounds, fonts) - Assets are large (images, sounds, fonts)
- Loading might take more than 1 second - Loading might take more than 1 second
- You want professional loading feedback - You want polished loading feedback
**You can skip it when:** **You can skip it when:**
- You have very few, small assets - You have very few, small assets
@@ -275,11 +275,11 @@ RL.EndAssetLoading()
## ✨ Benefits ## ✨ Benefits
- ✅ Professional user experience - ✅ Polished user experience
- ✅ User knows the game is loading, not frozen - ✅ User knows the game is loading, not frozen
- ✅ Shows progress for large asset sets - ✅ Shows progress for large asset sets
- ✅ Works with embedded assets - ✅ Works with embedded assets
- ✅ Minimal code required - ✅ Minimal code required
- ✅ Beautiful default UI - ✅ Beautiful default UI
The loading system makes your game feel polished and professional with just a few lines of code! The loading system makes your game feel polished with just a few lines of code!

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CUSTOMIZATION.md Normal file
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@@ -0,0 +1,401 @@
# Customizing Your ReiLua Executable
This guide explains how to customize the ReiLua executable with your own branding.
## Overview
You can customize:
- Executable name
- Window icon
- File properties (company name, version, description, etc.)
- Splash screen text and logos
- Loading screen appearance
## Quick Customization Checklist
- [ ] Change executable name in CMakeLists.txt
- [ ] Replace icon.ico with your game icon
- [ ] Edit resources.rc with your game information
- [ ] Customize splash screens in src/splash.c
- [ ] Replace logo images in logo/ folder
- [ ] Rebuild the project
## 1. Changing the Executable Name
The easiest customization - change "ReiLua.exe" to "YourGame.exe".
### Steps
1. Open `CMakeLists.txt`
2. Find line 6 (near the top):
```cmake
project( ReiLua )
```
3. Change to your game name:
```cmake
project( MyAwesomeGame )
```
4. Rebuild:
```bash
cd build
cmake ..
cmake --build . --config Release
```
Result: Executable is now named `MyAwesomeGame.exe`
## 2. Adding a Custom Icon
Replace the default icon with your game's icon.
### Requirements
- **Format**: .ico file (Windows icon format)
- **Recommended sizes**: 16x16, 32x32, 48x48, 256x256
- **Tools**: Use online converters or tools like IcoFX, GIMP, or Photoshop
### Steps
1. Create or convert your image to .ico format
2. Replace `icon.ico` in the ReiLua root folder with your icon
3. Keep the same filename (`icon.ico`) or update `resources.rc`:
```rc
IDI_ICON1 ICON "your_icon.ico"
```
4. Rebuild the project
**Tip**: Many online tools can convert PNG to ICO:
- https://convertio.co/png-ico/
- https://www.icoconverter.com/
## 3. Customizing Executable Properties
When users right-click your .exe and select "Properties", they see file information. Customize this to show your game details.
### Steps
1. Open `resources.rc`
2. Find the `VERSIONINFO` section
3. Modify these values:
```rc
1 VERSIONINFO
FILEVERSION 1,0,0,0 // Change version numbers
PRODUCTVERSION 1,0,0,0 // Change product version
FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L
FILEOS VOS_NT_WINDOWS32
FILETYPE VFT_APP
FILESUBTYPE VFT2_UNKNOWN
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Your Studio Name" // Your company/studio
VALUE "FileDescription", "Your Game - An awesome game" // Game description
VALUE "FileVersion", "1.0.0.0" // File version string
VALUE "InternalName", "YourGame" // Internal name
VALUE "LegalCopyright", "Copyright (C) 2025 Your Name" // Copyright notice
VALUE "OriginalFilename", "YourGame.exe" // Original filename
VALUE "ProductName", "Your Game" // Product name
VALUE "ProductVersion", "1.0.0.0" // Product version string
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
```
### Common Values
**FileVersion / ProductVersion Format**: Major, Minor, Patch, Build
- Example: `1,0,0,0` for version 1.0.0.0
- Example: `2,3,1,5` for version 2.3.1.5
**CompanyName Examples**:
- "Your Studio Name"
- "Independent Developer"
- "Your Name Games"
**FileDescription**:
- Short description users see in file properties
- Example: "Space Adventure Game"
- Example: "Puzzle Game with Physics"
**LegalCopyright**:
- Standard format: "Copyright (C) Year Your Name"
- Example: "Copyright (C) 2025 Indie Studios"
4. Rebuild the project
## 4. Customizing Splash Screens
Change the text and logos that appear when your game starts.
### Changing Splash Screen Text
1. Open `src/splash.c`
2. Find the splash drawing function (around line 150)
3. Change this line:
```c
const char* text = "YOUR STUDIO NAME";
```
**Style Tips**:
- Use ALL CAPS for bold impact
- Keep it short (under 30 characters)
- Examples: "INDIE STUDIO GAMES", "MADE BY YOUR NAME", "GAME JAM 2025"
### Changing Splash Screen Logos
1. Create or find your logos:
- **Recommended size**: 256x256 pixels or smaller
- **Format**: PNG with transparency
- **Style**: Simple, recognizable logos work best
2. Replace these files:
```
logo/raylib_logo.png → Your game logo
logo/reilua_logo.png → Your studio logo (or keep ReiLua logo as credit)
```
3. Logo sizing:
- Logos are automatically scaled to max 200px
- They display side-by-side on second splash screen
- Maintain aspect ratio
4. Rebuild the project - logos are automatically embedded
### Changing Splash Screen Timing
1. Open `src/splash.c`
2. Modify these constants at the top:
```c
#define FADE_IN_TIME 0.8f // Seconds to fade in (default: 0.8)
#define DISPLAY_TIME 2.5f // Seconds fully visible (default: 2.5)
#define FADE_OUT_TIME 0.8f // Seconds to fade out (default: 0.8)
```
**Recommendations**:
- Keep fade times between 0.5 - 1.5 seconds
- Display time between 1.5 - 3.5 seconds
- Total splash time ideally under 10 seconds
### Changing Splash Screen Colors
1. Open `src/splash.c`
2. Find color definitions:
```c
// First splash screen background (Raylib red)
Color bgColor = (Color){ 230, 41, 55, 255 }; // Change these RGB values
// Second splash screen background (Black)
Color bg = BLACK; // Change to any color
```
**Color Examples**:
- White: `(Color){ 255, 255, 255, 255 }`
- Blue: `(Color){ 0, 120, 215, 255 }`
- Dark Gray: `(Color){ 32, 32, 32, 255 }`
- Your brand color: `(Color){ R, G, B, 255 }`
## 5. Customizing the Loading Screen
Change the appearance of the asset loading screen.
### Steps
1. Open `src/lua_core.c`
2. Find the `drawLoadingScreen()` function
3. Modify colors and style:
```c
// Background color
Color bgColor = BLACK; // Change background
// Text color
Color textColor = WHITE; // Change text color
// Progress bar fill color
Color fillColor = WHITE; // Change bar fill
// Border color
Color borderColor = WHITE; // Change borders
```
### Customizing Loading Text
```c
// In drawLoadingScreen() function
const char* loadingText = "LOADING"; // Change to "LOADING GAME", etc.
```
### Changing Progress Bar Size
```c
int barWidth = 200; // Default 200px, change as needed
int barHeight = 16; // Default 16px, change as needed
int borderThick = 2; // Border thickness
```
## 6. Complete Rebranding Example
Here's a complete example of rebranding ReiLua as "Space Quest":
### 1. CMakeLists.txt
```cmake
project( SpaceQuest )
```
### 2. resources.rc
```rc
VALUE "CompanyName", "Cosmic Games Studio"
VALUE "FileDescription", "Space Quest - Explore the Galaxy"
VALUE "FileVersion", "1.0.0.0"
VALUE "InternalName", "SpaceQuest"
VALUE "LegalCopyright", "Copyright (C) 2025 Cosmic Games"
VALUE "OriginalFilename", "SpaceQuest.exe"
VALUE "ProductName", "Space Quest"
VALUE "ProductVersion", "1.0.0.0"
```
### 3. icon.ico
Replace with your space-themed icon
### 4. src/splash.c
```c
const char* text = "COSMIC GAMES STUDIO";
```
### 5. logo/ folder
```
logo/raylib_logo.png → Your game logo (space ship, planet, etc.)
logo/reilua_logo.png → Studio logo (keep ReiLua logo for credit)
```
### 6. Build
```bash
cd build
cmake ..
cmake --build . --config Release
```
Result: `SpaceQuest.exe` with all your custom branding!
## 7. Advanced: Removing ReiLua Branding
If you want to completely remove ReiLua references:
### Remove "Made with ReiLua" Logo
1. Open `src/splash.c`
2. Find `drawMadeWithSplash()` function
3. Comment out or modify the function to only show your logo
### Remove Second Splash Screen
1. Open `src/main.c`
2. Find the splash screen loop
3. Modify to only call your custom splash
**Note**: Please keep attribution to Raylib and ReiLua in your game's credits or about screen as a courtesy!
## 8. Build and Test
After making any customizations:
```bash
# Clean build (recommended after customizations)
cd build
rm -rf * # Or: rmdir /s /q * on Windows
cmake ..
cmake --build . --config Release
# Test with console
YourGame.exe --log
# Test production mode
YourGame.exe
```
Verify:
- ✅ Executable has correct name
- ✅ Icon appears in file explorer
- ✅ Right-click → Properties shows correct info
- ✅ Splash screens display correctly
- ✅ Loading screen appears as expected
## Checklist: Release-Ready Customization
Before releasing your game:
- [ ] Executable name matches your game
- [ ] Custom icon is recognizable at small sizes
- [ ] File properties are complete and accurate
- [ ] Splash screens show correct studio name
- [ ] Logos are high quality and appropriate size
- [ ] Loading screen matches your game's aesthetic
- [ ] Copyright and legal information is correct
- [ ] Version numbers are accurate
- [ ] Tested on target platforms
- [ ] Credits mention Raylib and ReiLua
## Tips for Polish
1. **Consistent Branding**: Use the same colors, fonts, and style across splash screens, loading screen, and in-game UI
2. **Icon Quality**: Invest time in a good icon - it's the first thing users see
3. **Version Management**: Update version numbers for each release
4. **Legal Info**: Always include proper copyright and attribution
5. **Test Everything**: Test your branded executable on a clean system
6. **Keep Credits**: Mention Raylib and ReiLua in your game's credits screen
## Troubleshooting
**Icon doesn't change:**
- Ensure .ico file is valid
- Rebuild completely (clean build)
- Clear icon cache (Windows): Delete `IconCache.db`
**Properties don't update:**
- Verify `resources.rc` syntax is correct
- Rebuild completely
- Check that resource compiler ran (check build output)
**Splash screens don't show changes:**
- Rebuild with clean build
- Check `embed_logo.py` ran successfully
- Verify logo files exist in `logo/` folder
**Executable name unchanged:**
- Check `CMakeLists.txt` project name
- Do a clean rebuild
- Verify cmake configuration step succeeded
## Additional Resources
### Icon Creation Tools
- **IcoFX**: Icon editor (paid)
- **GIMP**: Free, supports ICO export
- **Online**: convertio.co, icoconverter.com
### Image Editing
- **GIMP**: Free, powerful image editor
- **Paint.NET**: Simple, free Windows editor
- **Photoshop**: Industry standard (paid)
### Color Picking
- **ColorPicker**: Use system color picker
- **HTML Color Codes**: htmlcolorcodes.com
- **Adobe Color**: color.adobe.com
---
Now your ReiLua executable is fully branded and ready to represent your game!

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# Documentation Overview
This document provides a quick reference to all available documentation for ReiLua Enhanced Edition.
## Core Documentation
### 📘 [README.md](README.md) - **START HERE**
The main documentation covering:
- What is ReiLua Enhanced Edition
- Complete attributions (Raylib, ReiLua, enhancements)
- Quick start guide
- All enhanced features overview
- Command line options
- Building from source (Windows, Linux, Mac, Raspberry Pi, Web)
- Complete release workflow
- Troubleshooting
**Read this first!**
---
## Feature-Specific Guides
### 🎨 [SPLASH_SCREENS.md](SPLASH_SCREENS.md)
Everything about splash screens:
- How the dual splash screen system works
- Custom text splash screen details
- "Made using Raylib + ReiLua" screen details
- Skipping splashes with `--no-logo` flag
- Customizing text, logos, timing, and colors
- Technical implementation details
- Troubleshooting splash screen issues
### 📦 [EMBEDDING.md](EMBEDDING.md)
Complete guide to embedding:
- Development vs release workflows
- Embedding Lua files (`EMBED_MAIN=ON`)
- Embedding assets (`EMBED_ASSETS=ON`)
- Console control with `--log` flag
- Complete release build workflow
- Asset path consistency
- Troubleshooting embedding issues
### 📊 [ASSET_LOADING.md](ASSET_LOADING.md)
Asset loading system documentation:
- API functions (`BeginAssetLoading`, `UpdateAssetLoading`, `EndAssetLoading`)
- Beautiful 1-bit pixel art loading screen
- Complete examples
- Loading patterns
- Progress tracking
- When to use the loading system
- Customization options
### 🔧 [BUILD_SCRIPTS.md](BUILD_SCRIPTS.md)
Build automation documentation:
- `build_dev.bat` / `build_dev.sh` - Development builds
- `build_release.bat` / `build_release.sh` - Release builds
- Features of each build type
- Workflow examples
- Customizing executable name, icon, and properties
- Troubleshooting build issues
### 🎨 [CUSTOMIZATION.md](CUSTOMIZATION.md)
Complete rebranding guide:
- Changing executable name
- Adding custom icon
- Customizing file properties (company name, version, etc.)
- Customizing splash screens
- Customizing loading screen
- Complete rebranding example
- Removing ReiLua branding (with attribution notes)
### 💻 [ZED_EDITOR_SETUP.md](ZED_EDITOR_SETUP.md)
Complete Zed editor setup:
- Why Zed for ReiLua development
- Installation guide
- Lua Language Server configuration
- Project setup with `.zed/settings.json`
- Task configuration for quick testing
- Essential keyboard shortcuts
- Multi-cursor editing, split views, Vim mode
- Troubleshooting LSP issues
- Workflow tips and best practices
---
## Technical Documentation
### 📚 [API.md](API.md)
Complete API reference:
- 1000+ functions
- All ReiLua/Raylib bindings
- Function signatures
- Raygui, Raymath, Lights, Easings, RLGL modules
### 📝 [ReiLua_API.lua](ReiLua_API.lua)
Lua annotations file:
- Provides autocomplete in LSP-enabled editors
- Function documentation
- Copy to your project for IDE support
### 🔄 [UPGRADE_SUMMARY.md](UPGRADE_SUMMARY.md)
Technical implementation details:
- Features added in this enhanced version
- Files modified and added
- Build options explained
- Testing checklist
- Known changes from original ReiLua
---
## Quick Reference by Task
### "I want to start making a game"
1. Read [README.md](README.md) - Quick Start section
2. Look at examples in `examples/` folder
3. Use `ReiLua.exe --log --no-logo` for development
### "I want to embed my game into a single .exe"
1. Read [EMBEDDING.md](EMBEDDING.md)
2. Use `build_release.bat` / `build_release.sh`
3. Follow the complete release workflow in [README.md](README.md)
### "I want to add a loading screen"
1. Read [ASSET_LOADING.md](ASSET_LOADING.md)
2. Use `RL.BeginAssetLoading()`, `RL.UpdateAssetLoading()`, `RL.EndAssetLoading()`
3. See complete examples in the guide
### "I want to customize splash screens"
1. Read [SPLASH_SCREENS.md](SPLASH_SCREENS.md)
2. Edit `src/splash.c` for text changes
3. Replace logo files in `logo/` folder
4. Rebuild project
### "I want to rebrand the executable"
1. Read [CUSTOMIZATION.md](CUSTOMIZATION.md)
2. Change project name in `CMakeLists.txt`
3. Replace `icon.ico`
4. Edit `resources.rc`
5. Customize splash screens
6. Rebuild
### "I want to setup my code editor"
1. Read [ZED_EDITOR_SETUP.md](ZED_EDITOR_SETUP.md)
2. Install Zed and Lua Language Server
3. Copy `ReiLua_API.lua` to your project
4. Create `.zed/settings.json` configuration
5. Set up tasks for quick testing
### "I want to build ReiLua from source"
1. Read [README.md](README.md) - Building from Source section
2. Install prerequisites (CMake, compiler, Raylib, Lua)
3. Use `build_dev.bat` for development
4. Use `build_release.bat` for release
### "I need API reference"
1. Open [API.md](API.md)
2. Search for function name
3. See function signature and description
4. Or copy [ReiLua_API.lua](ReiLua_API.lua) for autocomplete
---
## Documentation File Sizes
| File | Size | Purpose |
|------|------|---------|
| README.md | 21 KB | Main documentation (START HERE) |
| ZED_EDITOR_SETUP.md | 13 KB | Editor setup guide |
| CUSTOMIZATION.md | 11 KB | Rebranding guide |
| ASSET_LOADING.md | 8 KB | Loading system guide |
| EMBEDDING.md | 7 KB | Embedding guide |
| SPLASH_SCREENS.md | 7 KB | Splash screen guide |
| UPGRADE_SUMMARY.md | 6 KB | Technical details |
| BUILD_SCRIPTS.md | 5 KB | Build automation guide |
| API.md | 207 KB | Complete API reference |
---
## Contribution
When adding new features, please:
1. Update relevant documentation
2. Add examples where appropriate
3. Update this overview if adding new docs
4. Test documentation accuracy
---
## Documentation Standards
All documentation follows these standards:
- ✅ Clear headings and structure
- ✅ Code examples for all features
- ✅ Troubleshooting sections
- ✅ Cross-references to related docs
- ✅ Platform-specific notes where needed
- ✅ Emoji icons for visual scanning
- ✅ Complete but concise
---
## Quick Links
- **Original ReiLua**: https://github.com/Gamerfiend/ReiLua
- **Raylib**: https://github.com/raysan5/raylib
- **Lua**: https://www.lua.org/
- **Zed Editor**: https://zed.dev/
---
**Last Updated**: 2025-01-03
**Documentation Version**: 1.0 (Enhanced Edition)

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@@ -69,7 +69,6 @@ Distribution/
- ✅ Single executable file - ✅ Single executable file
- ✅ No external dependencies - ✅ No external dependencies
- ✅ Users can't modify game files - ✅ Users can't modify game files
- ✅ Professional distribution
- ✅ Smaller download (no separate files) - ✅ Smaller download (no separate files)
## Quick Start ## Quick Start

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@@ -1,12 +1,12 @@
# Splash Screens # Splash Screens
ReiLua includes a built-in splash screen system that displays three professional splash screens before your game loads. This gives your game a polished, professional appearance right from startup. ReiLua includes a built-in splash screen system that displays splash screens before your game loads. This gives your game a polished appearance right from startup.
## Overview ## Overview
When you run your ReiLua game, it automatically shows two splash screens in sequence: When you run your ReiLua game, it automatically shows two splash screens in sequence:
1. **"INDRAJITH MAKES GAMES"** - Clean, bold text on Raylib red background (similar to Squid Game style) 1. **Custom Text** - Clean, bold text on Raylib red background (similar to Squid Game style)
2. **"Made using"** - Text with Raylib and ReiLua logos displayed side-by-side 2. **"Made using"** - Text with Raylib and ReiLua logos displayed side-by-side
Each splash screen: Each splash screen:
@@ -24,7 +24,7 @@ The logo images are **always embedded** into the executable in both development
- ✅ No external logo files needed - ✅ No external logo files needed
- ✅ Consistent splash screens across all builds - ✅ Consistent splash screens across all builds
- ✅ No risk of missing logo files - ✅ No risk of missing logo files
-Professional appearance from the start -Clean appearance from the start
### Asset Loading Integration ### Asset Loading Integration
@@ -36,7 +36,7 @@ The splash screens display **before** your game's asset loading begins. This mea
4. Asset loading with progress indicator (if you use it) 4. Asset loading with progress indicator (if you use it)
5. Your game starts 5. Your game starts
This creates a smooth, professional startup experience. This creates a smooth, polished startup experience.
## Skipping Splash Screens (Development) ## Skipping Splash Screens (Development)
@@ -90,13 +90,13 @@ No manual steps required - it just works!
### Changing Splash Screen Text ### Changing Splash Screen Text
To change "INDRAJITH MAKES GAMES" to your studio name: To change the default text to your studio name:
1. Open `src/splash.c` 1. Open `src/splash.c`
2. Find the `drawIndrajithSplash()` function 2. Find the splash drawing function
3. Change this line: 3. Change the text line:
```c ```c
const char* text = "INDRAJITH MAKES GAMES"; const char* text = "YOUR STUDIO NAME";
``` ```
4. Rebuild the project 4. Rebuild the project
@@ -152,7 +152,7 @@ ReiLua.exe MyGame/
**User Experience:** **User Experience:**
1. **Splash Screen 1** (4.1 seconds) 1. **Splash Screen 1** (4.1 seconds)
- "INDRAJITH MAKES GAMES" bold text - Custom text displayed in bold (default: "YOUR STUDIO NAME")
- Red background (Raylib color #E62937) - Red background (Raylib color #E62937)
- Subtle zoom effect - Subtle zoom effect
@@ -227,4 +227,4 @@ ReiLua --help
--- ---
The splash screen system adds a professional touch to your ReiLua games with minimal effort. Customize it to match your studio's branding and give players a great first impression! The splash screen system adds a polished touch to your ReiLua games with minimal effort. Customize it to match your studio's branding and give players a great first impression!

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@@ -21,7 +21,7 @@ Successfully ported embedded assets, splash screens, and asset loading features
### 3. **Splash Screens** ### 3. **Splash Screens**
- Always embedded dual logo splash screens - Always embedded dual logo splash screens
- Screen 1: "INDRAJITH MAKES GAMES" on Raylib red background - Screen 1: Custom text on Raylib red background
- Screen 2: "Made using" with Raylib and ReiLua logos - Screen 2: "Made using" with Raylib and ReiLua logos
- Each screen: 0.8s fade in, 2.5s display, 0.8s fade out - Each screen: 0.8s fade in, 2.5s display, 0.8s fade out
- `--no-logo` flag to skip in development - `--no-logo` flag to skip in development
@@ -141,7 +141,7 @@ cmake -G "MinGW Makefiles" .. -DEMBED_MAIN=ON -DEMBED_ASSETS=ON
mingw32-make mingw32-make
``` ```
- Everything embedded in single .exe - Everything embedded in single .exe
- Professional distribution package - Clean distribution package
- No external file dependencies - No external file dependencies
## Command Line Options ## Command Line Options

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# Setting Up Zed Editor for ReiLua Development
Zed is a high-performance, modern code editor built for speed and collaboration. This guide shows you how to set up Zed for the best ReiLua game development experience.
## Why Zed?
-**Fast**: Written in Rust, extremely responsive
- 🧠 **Smart**: Built-in AI assistance (optional)
- 🎨 **Beautiful**: Clean, modern interface
- 🔧 **Powerful**: LSP support, multi-cursor editing, vim mode
- 🆓 **Free**: Open source and free to use
## Installation
### Download Zed
Visit https://zed.dev/ and download for your platform:
- **Windows**: Download installer and run
- **Mac**: Download .dmg and install
- **Linux**:
```bash
curl https://zed.dev/install.sh | sh
```
### First Launch
1. Launch Zed
2. Choose your theme (light/dark)
3. Select keybindings (VS Code, Sublime, or default)
4. Optional: Sign in for collaboration features
## Setting Up for ReiLua
### 1. Install Lua Language Server
The Lua Language Server provides autocomplete, error detection, and documentation.
**Method 1: Automatic (Recommended)**
1. Open Zed
2. Open any `.lua` file
3. Zed will prompt to install Lua support
4. Click "Install"
**Method 2: Manual**
1. Press `Ctrl+Shift+P` (Windows/Linux) or `Cmd+Shift+P` (Mac)
2. Type "zed: install language server"
3. Select "Lua"
### 2. Create Workspace Configuration
Create a `.zed` folder in your project root:
```bash
cd your_game_project
mkdir .zed
```
### 3. Configure Lua Language Server
Create `.zed/settings.json` with ReiLua-specific settings:
```json
{
"lsp": {
"lua-language-server": {
"settings": {
"Lua": {
"runtime": {
"version": "Lua 5.4",
"path": [
"?.lua",
"?/init.lua"
]
},
"diagnostics": {
"globals": [
"RL"
],
"disable": [
"lowercase-global"
]
},
"workspace": {
"library": [
"ReiLua_API.lua"
],
"checkThirdParty": false
},
"completion": {
"callSnippet": "Both",
"keywordSnippet": "Both"
},
"hint": {
"enable": true,
"setType": true
}
}
}
}
},
"languages": {
"Lua": {
"format_on_save": "on",
"formatter": "language_server",
"tab_size": 4,
"hard_tabs": false
}
},
"tab_size": 4,
"soft_wrap": "editor_width",
"theme": "One Dark",
"buffer_font_size": 14,
"ui_font_size": 14
}
```
**What this does:**
- Sets Lua 5.4 runtime (matches ReiLua)
- Adds `RL` as a global (prevents "undefined global" warnings)
- Loads ReiLua_API.lua for autocomplete
- Enables format-on-save
- Sets tab size to 4 spaces
- Enables type hints
- Disables third-party library checking (reduces noise)
### 4. Add ReiLua API Definitions
Copy `ReiLua_API.lua` to your project:
```bash
# Windows
copy path\to\ReiLua\ReiLua_API.lua your_game_project\
# Linux/Mac
cp path/to/ReiLua/ReiLua_API.lua your_game_project/
```
This file provides:
- Autocomplete for all 1000+ ReiLua functions
- Function signatures
- Parameter hints
- Documentation tooltips
### 5. Create Tasks Configuration
Create `.zed/tasks.json` for quick commands:
```json
{
"tasks": [
{
"label": "Run Game (Dev)",
"command": "path/to/ReiLua.exe",
"args": ["--log", "--no-logo"],
"cwd": "${workspaceFolder}"
},
{
"label": "Run Game (Production)",
"command": "path/to/ReiLua.exe",
"args": [],
"cwd": "${workspaceFolder}"
},
{
"label": "Run Game with Logging",
"command": "path/to/ReiLua.exe",
"args": ["--log"],
"cwd": "${workspaceFolder}"
},
{
"label": "Build Release",
"command": "path/to/ReiLua/build_release.bat",
"cwd": "path/to/ReiLua"
}
]
}
```
**Usage:**
1. Press `Ctrl+Shift+P` / `Cmd+Shift+P`
2. Type "task: spawn"
3. Select your task
Replace `path/to/ReiLua.exe` with the actual path to your ReiLua executable.
## Essential Keyboard Shortcuts
### Navigation
| Shortcut | Action | Description |
|----------|--------|-------------|
| `Ctrl+P` / `Cmd+P` | Quick Open | Jump to any file instantly |
| `Ctrl+Shift+P` / `Cmd+Shift+P` | Command Palette | Access all commands |
| `Ctrl+T` / `Cmd+T` | Go to Symbol | Jump to function/variable |
| `F12` | Go to Definition | Jump to where something is defined |
| `Shift+F12` | Find References | Find all uses of a symbol |
| `Alt+←` / `Alt+→` | Navigate Back/Forward | Like browser navigation |
| `Ctrl+G` / `Cmd+G` | Go to Line | Jump to specific line number |
### Editing
| Shortcut | Action | Description |
|----------|--------|-------------|
| `Ctrl+D` / `Cmd+D` | Add Selection | Select next occurrence |
| `Alt+Click` | Add Cursor | Multiple cursors |
| `Ctrl+Shift+L` / `Cmd+Shift+L` | Select All Occurrences | Multi-cursor all matches |
| `Ctrl+/` / `Cmd+/` | Toggle Comment | Comment/uncomment line |
| `Alt+↑` / `Alt+↓` | Move Line Up/Down | Move current line |
| `Ctrl+Shift+D` / `Cmd+Shift+D` | Duplicate Line | Copy line below |
| `Ctrl+Shift+K` / `Cmd+Shift+K` | Delete Line | Remove entire line |
| `Ctrl+]` / `Cmd+]` | Indent | Indent selection |
| `Ctrl+[` / `Cmd+[` | Outdent | Unindent selection |
### Search
| Shortcut | Action | Description |
|----------|--------|-------------|
| `Ctrl+F` / `Cmd+F` | Find | Search in current file |
| `Ctrl+H` / `Cmd+H` | Replace | Find and replace |
| `Ctrl+Shift+F` / `Cmd+Shift+F` | Find in Files | Search entire project |
| `F3` / `Cmd+G` | Find Next | Next search result |
| `Shift+F3` / `Cmd+Shift+G` | Find Previous | Previous search result |
### View
| Shortcut | Action | Description |
|----------|--------|-------------|
| `Ctrl+\` / `Cmd+\` | Split Editor | Side-by-side editing |
| `` Ctrl+` `` / `` Cmd+` `` | Toggle Terminal | Show/hide terminal |
| `Ctrl+B` / `Cmd+B` | Toggle Sidebar | Show/hide file tree |
| `Ctrl+K Z` / `Cmd+K Z` | Zen Mode | Distraction-free mode |
| `Ctrl+K V` / `Cmd+K V` | Toggle Preview | For markdown files |
### Code
| Shortcut | Action | Description |
|----------|--------|-------------|
| `Ctrl+Space` | Trigger Autocomplete | Force show suggestions |
| `Ctrl+.` / `Cmd+.` | Code Actions | Quick fixes |
| `F2` | Rename Symbol | Rename variable/function |
| `Ctrl+K Ctrl+F` / `Cmd+K Cmd+F` | Format Selection | Format selected code |
## Project Structure Best Practices
### Recommended Layout
```
your_game/
├── .zed/
│ ├── settings.json
│ └── tasks.json
├── assets/
│ ├── images/
│ ├── sounds/
│ └── fonts/
├── lib/
│ └── (your libraries)
├── src/
│ ├── main.lua
│ ├── player.lua
│ ├── enemy.lua
│ └── game.lua
├── ReiLua_API.lua
└── README.md
```
### Using Multiple Folders
Add ReiLua source for reference:
1. File → Add Folder to Workspace
2. Select ReiLua source directory
3. Now you can reference ReiLua code easily
## Advanced Features
### Multi-Cursor Editing
**Use cases:**
- Rename variables in multiple places
- Edit similar lines simultaneously
- Batch formatting
**Example:**
1. Select a variable name
2. Press `Ctrl+D` repeatedly to select more occurrences
3. Type to edit all at once
### Split Editor
Work on multiple files simultaneously:
1. Press `Ctrl+\` to split
2. Open different files in each pane
3. Example: `main.lua` on left, `player.lua` on right
### Vim Mode (Optional)
If you love Vim:
1. `Ctrl+Shift+P` → "zed: toggle vim mode"
2. All Vim keybindings become available
3. Normal, Insert, Visual modes work
4. `:w` to save, `:q` to close, etc.
### Live Grep
Powerful project-wide search:
1. Press `Ctrl+Shift+F`
2. Type your search query
3. Results show in context
4. Click to jump to location
**Search tips:**
- Use regex with `.*` for patterns
- Search by file type: `*.lua`
- Exclude folders: Add to `.gitignore`
### Collaboration (Optional)
Share your coding session:
1. Click "Share" button (top right)
2. Send link to teammate
3. Collaborate in real-time
4. See each other's cursors
## Workflow Tips
### 1. Quick File Switching
```
Ctrl+P → type filename → Enter
```
Example: `Ctrl+P` → "play" → selects `player.lua`
### 2. Symbol Search
```
Ctrl+T → type function name → Enter
```
Example: `Ctrl+T` → "update" → jumps to `function RL.update()`
### 3. Multi-File Editing
1. `Ctrl+Shift+F` → Search for text
2. Results show all occurrences
3. Use multi-cursor to edit across files
### 4. Integrated Terminal
Keep terminal open while coding:
1. `` Ctrl+` `` → Open terminal
2. Split view: code above, terminal below
3. Run `ReiLua.exe --log --no-logo` for testing
### 5. Quick Testing Loop
Set up this workflow:
1. Edit code in Zed
2. Save with `Ctrl+S` (autosave optional)
3. Switch to terminal with `` Ctrl+` ``
4. Press `↑` to recall previous command
5. Press `Enter` to run game
## Troubleshooting
### Lua Language Server Not Working
**Problem**: No autocomplete or diagnostics
**Solutions:**
1. Check LSP status: `Ctrl+Shift+P` → "lsp: show active servers"
2. Restart LSP: `Ctrl+Shift+P` → "lsp: restart"
3. Check `.zed/settings.json` syntax
4. Verify `ReiLua_API.lua` exists in project
### ReiLua Functions Show as Undefined
**Problem**: `RL.DrawText` shows as error
**Solutions:**
1. Add `"RL"` to globals in `.zed/settings.json`:
```json
"diagnostics": {
"globals": ["RL"]
}
```
2. Restart LSP
### Format on Save Not Working
**Problem**: Code doesn't format when saving
**Solutions:**
1. Check formatter setting:
```json
"languages": {
"Lua": {
"format_on_save": "on"
}
}
```
2. Ensure LSP is running
3. Try manual format: `Ctrl+Shift+F`
### Tasks Not Showing
**Problem**: Can't find run tasks
**Solutions:**
1. Verify `.zed/tasks.json` exists
2. Check JSON syntax
3. Reload window: `Ctrl+Shift+P` → "zed: reload"
## Themes and Appearance
### Change Theme
1. `Ctrl+Shift+P` → "theme selector: toggle"
2. Browse themes
3. Select one
**Recommended for coding:**
- One Dark (dark)
- One Light (light)
- Andromeda (dark)
- GitHub Light (light)
### Adjust Font Size
**Method 1: Settings**
Edit `.zed/settings.json`:
```json
{
"buffer_font_size": 14,
"ui_font_size": 14
}
```
**Method 2: Quick Zoom**
- `Ctrl+=` / `Cmd+=` → Increase font
- `Ctrl+-` / `Cmd+-` → Decrease font
- `Ctrl+0` / `Cmd+0` → Reset font
### Custom Font
```json
{
"buffer_font_family": "JetBrains Mono",
"buffer_font_size": 14
}
```
**Recommended coding fonts:**
- JetBrains Mono
- Fira Code
- Cascadia Code
- Source Code Pro
## Extensions and Enhancements
### Install Extensions
1. `Ctrl+Shift+X` / `Cmd+Shift+X`
2. Search for extensions
3. Click install
### Recommended for Lua Development
**Core:**
- ✅ Lua Language Server (built-in)
**Productivity:**
- Better Comments - Enhanced comment highlighting
- Error Lens - Inline error display
- Bracket Pair Colorizer - Match brackets with colors
**Optional:**
- GitHub Copilot - AI code suggestions (requires subscription)
- GitLens - Advanced git integration
## Sample Workspace
Here's a complete example setup:
### Directory Structure
```
MyGame/
├── .zed/
│ ├── settings.json
│ └── tasks.json
├── src/
│ ├── main.lua
│ ├── player.lua
│ └── enemy.lua
├── assets/
│ ├── player.png
│ └── music.wav
├── ReiLua_API.lua
└── README.md
```
### .zed/settings.json
```json
{
"lsp": {
"lua-language-server": {
"settings": {
"Lua": {
"runtime": {"version": "Lua 5.4"},
"diagnostics": {"globals": ["RL"]},
"workspace": {"library": ["ReiLua_API.lua"]}
}
}
}
},
"languages": {
"Lua": {
"format_on_save": "on",
"tab_size": 4
}
},
"theme": "One Dark",
"buffer_font_size": 14
}
```
### .zed/tasks.json
```json
{
"tasks": [
{
"label": "Run Game",
"command": "C:/ReiLua/build/ReiLua.exe",
"args": ["--log", "--no-logo"]
}
]
}
```
Now you can:
- Open project in Zed
- Get autocomplete for all RL functions
- Press `Ctrl+Shift+P` → "Run Game" to test
- Edit code with full LSP support
## Tips for Efficient Development
1. **Learn 5 shortcuts**: `Ctrl+P`, `Ctrl+Shift+F`, `Ctrl+D`, `F12`, `` Ctrl+` ``
2. **Use multi-cursor**: Speed up repetitive edits
3. **Split editor**: Work on related files side-by-side
4. **Keep terminal open**: Quick testing without leaving Zed
5. **Use Zen mode**: Focus during complex coding
6. **Enable autosave**: Never lose work
## Next Steps
✅ Install Zed
✅ Configure for Lua 5.4
✅ Add ReiLua_API.lua to project
✅ Set up tasks for quick testing
✅ Learn essential shortcuts
✅ Start coding your game!
## Additional Resources
- **Zed Documentation**: https://zed.dev/docs
- **Zed GitHub**: https://github.com/zed-industries/zed
- **Community**: https://zed.dev/community
- **Keyboard Shortcuts**: View in Zed with `Ctrl+K Ctrl+S`
---
Happy coding with Zed and ReiLua! 🚀