EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.
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36
API.md
36
API.md
@@ -2782,7 +2782,7 @@ Default projection matrix near cull distance
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---
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> RL_CULL_DISTANCE_FAR = 1000.0
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> RL_CULL_DISTANCE_FAR = 1000
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Default projection matrix far cull distance
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@@ -4250,7 +4250,7 @@ NOTE: Set nil if no shader
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---
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> isReady = RL.IsShaderValid( Shader shader )
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> isValid = RL.IsShaderValid( Shader shader )
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Check if a shader is valid (loaded on GPU)
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@@ -4322,6 +4322,18 @@ NOTE: Even one value should be in table
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---
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> RL.SetShaderValueWithBuffer( Shader shader, int locIndex, Buffer values, int uniformType )
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Set shader uniform value using Buffer object
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---
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> RL.SetShaderValueVWithBuffer( Shader shader, int locIndex, Buffer values, int uniformType, int count )
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Set shader uniform value vector using Buffer object
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---
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> RL.UnloadShader( Shader shader )
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Unload shader from GPU memory (VRAM)
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@@ -6134,7 +6146,7 @@ Load image from screen buffer and (screenshot)
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---
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> isReady = RL.IsImageValid( Image image )
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> isValid = RL.IsImageValid( Image image )
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Check if an image is valid (data and parameters)
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@@ -6671,7 +6683,7 @@ Load RenderTexture from data (framebuffer)
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---
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> isReady = RL.IsTextureValid( Texture texture )
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> isValid = RL.IsTextureValid( Texture texture )
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Check if a texture is valid (loaded in GPU)
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@@ -6685,7 +6697,7 @@ Unload texture from GPU memory (VRAM)
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---
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> isReady = RL.IsRenderTextureValid( RenderTexture target )
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> isValid = RL.IsRenderTextureValid( RenderTexture target )
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Check if a render texture is valid (loaded in GPU)
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@@ -7021,7 +7033,7 @@ Load font copy as new userdata
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---
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> isReady = RL.IsFontValid( Font font )
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> isValid = RL.IsFontValid( Font font )
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Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
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@@ -7578,7 +7590,7 @@ Load model from generated mesh (Default material)
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---
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> isReady = RL.IsModelValid( Model model )
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> isValid = RL.IsModelValid( Model model )
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Check if a model is valid (loaded in GPU, VAO/VBOs)
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@@ -7993,7 +8005,7 @@ Load material from table. See material table definition
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---
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> isReady = RL.IsMaterialValid( Material material )
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> isValid = RL.IsMaterialValid( Material material )
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Check if a material is valid (shader assigned, map textures loaded in GPU)
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@@ -8294,7 +8306,7 @@ Set master volume (listener)
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---
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> isReady = RL.GetMasterVolume()
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> volume = RL.GetMasterVolume()
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Get master volume (listener)
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@@ -8332,7 +8344,7 @@ Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
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---
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> isReady = RL.IsWaveValid( Wave wave )
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> isValid = RL.IsWaveValid( Wave wave )
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Checks if wave data is valid (data loaded and parameters)
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@@ -8356,7 +8368,7 @@ Create a new sound that shares the same sample data as the source sound, does no
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---
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> isReady = RL.IsSoundValid( Sound sound )
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> isValid = RL.IsSoundValid( Sound sound )
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Checks if a sound is valid (data loaded and buffers initialized)
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@@ -8506,7 +8518,7 @@ Load music stream from data
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---
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> isReady = RL.IsMusicValid( Music music )
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> isValid = RL.IsMusicValid( Music music )
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Checks if a music stream is valid (context and buffers initialized)
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