EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.

This commit is contained in:
jussi
2024-12-10 21:50:10 +02:00
parent cb2b0e4dff
commit cdb719b239
19 changed files with 232 additions and 130 deletions

View File

@@ -13,7 +13,8 @@ set( CMAKE_C_STANDARD 99 ) # Requires C99 standard
option( SHARED "Build using dynamic libraries." off )
option( LUAJIT "Use LuaJIT." off )
option( LUA_EVENTS "Enable Lua event callbacks (RL.event)." off )
option( DYNAMIC_SYMBOLS "Expose dynamic symbols with rdynamic." off )
option( DYNAMIC_SYMBOLS "Expose all dynamic symbols with rdynamic." off )
option( EXPOSE_API_SYMBOLS "Expose dynamic symbols only for get and push functions of variable types." off )
enum_option( PLATFORM "Desktop;Desktop_SDL;Web" "Platform to build for." )
@@ -61,6 +62,7 @@ else() # Desktop
target_link_libraries( ${PROJECT_NAME} raylib )
if( LUAJIT )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DLUAJIT" )
target_link_libraries( ${PROJECT_NAME} luajit )
else()
target_link_libraries( ${PROJECT_NAME} lua )
@@ -80,6 +82,10 @@ else() # Desktop
if( UNIX )
set( CMAKE_C_COMPILER "gcc" )
if( EXPOSE_API_SYMBOLS )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DEXPOSE_LUA_API_SYMBOLS -rdynamic -fvisibility=hidden" )
endif()
if ( PLATFORM MATCHES "Desktop_SDL" )
include( FindPkgConfig )
pkg_search_module( SDL2 REQUIRED sdl2 )
@@ -87,29 +93,34 @@ else() # Desktop
target_link_libraries( ${PROJECT_NAME} ${SDL2_LIBRARIES} )
endif()
if( DRM ) # For Raspberry Pi
if( DRM ) # For Raspberry Pi.
# target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm rt bcm_host m dl pthread )
# target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm pthread rt m dl )
target_link_libraries( ${PROJECT_NAME} raylib GLESv2 EGL pthread rt m gbm drm dl atomic )
else()
target_link_libraries( ${PROJECT_NAME} m dl pthread )
# target_link_libraries( ${PROJECT_NAME} m dl pthread )
target_link_libraries( ${PROJECT_NAME} m dl pthread glfw )
endif()
elseif( APPLE )
set( CMAKE_C_COMPILER "clang" )
# TODO Linking to sdl2.
# //TODO Linking to sdl2.
target_link_libraries( ${PROJECT_NAME} "-framework IOKit" )
target_link_libraries( ${PROJECT_NAME} "-framework Cocoa" )
target_link_libraries( ${PROJECT_NAME} "-framework OpenGL" )
elseif( WIN32 )
if( EXPOSE_API_SYMBOLS )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DEXPOSE_LUA_API_SYMBOLS" )
endif()
if ( PLATFORM MATCHES "Desktop_SDL" )
find_package( SDL2 REQUIRED )
include_directories( ${SDL2_INCLUDE_DIRS} )
target_link_libraries( ${PROJECT_NAME} ${SDL2MAIN_LIBRARIES} )
target_link_libraries( ${PROJECT_NAME} ${SDL2_LIBRARIES} )
endif()
# Remove this to get console.
# Remove this to get console. //TODO Could be build option.
set( CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-mwindows" )
target_link_libraries( ${PROJECT_NAME} mingw32 opengl32 gdi32 winmm )
endif()