EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.
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@@ -1,9 +1,9 @@
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package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
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Vec2 = require "vector2"
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Vector2 = require "vector2"
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-- Settings.
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local winSize = Vec2:new( 800, 600 )
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local winSize = Vector2:new( 800, 600 )
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local monitor = 0
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-- Constants.
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@@ -12,19 +12,19 @@ local BALL_SPEED = 330 -- Pixels per second.
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-- Game objects.
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local playerLeft = {
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pos = Vec2:new( 0, 0 ),
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size = Vec2:new( 10, 70 ),
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pos = Vector2:new( 0, 0 ),
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size = Vector2:new( 10, 70 ),
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score = 0,
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}
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local playerRight = {
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pos = Vec2:new( 0, 0 ),
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size = Vec2:new( 10, 70 ),
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pos = Vector2:new( 0, 0 ),
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size = Vector2:new( 10, 70 ),
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score = 0,
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}
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local ball = {
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pos = Vec2:new( 0, 0 ),
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pos = Vector2:new( 0, 0 ),
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radius = 8.0,
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vel = Vec2:new( 0, 0 ),
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vel = Vector2:new( 0, 0 ),
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}
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local function reset()
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@@ -54,8 +54,8 @@ end
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function RL.init()
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-- Set window to center of monitor.
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local mPos = Vec2:newT( RL.GetMonitorPosition( monitor ) )
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local mSize = Vec2:newT( RL.GetMonitorSize( monitor ) )
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local mPos = Vector2:newT( RL.GetMonitorPosition( monitor ) )
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local mSize = Vector2:newT( RL.GetMonitorSize( monitor ) )
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RL.SetConfigFlags( RL.FLAG_VSYNC_HINT )
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RL.SetWindowSize( winSize )
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@@ -125,6 +125,6 @@ function RL.draw()
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-- Draw score.
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RL.DrawText( tostring( playerLeft.score ), { 50, 10 }, 40, RL.WHITE )
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local rightTextSize = Vec2:newT( RL.MeasureTextEx( RL.GetFontDefault(), tostring( playerRight.score ), 40, 2 ) )
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local rightTextSize = Vector2:newT( RL.MeasureTextEx( RL.GetFontDefault(), tostring( playerRight.score ), 40, 2 ) )
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RL.DrawText( tostring( playerRight.score ), { winSize.x - 50 - rightTextSize.x, 10 }, 40, RL.WHITE )
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end
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