EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.

This commit is contained in:
jussi
2024-12-10 21:50:10 +02:00
parent cb2b0e4dff
commit cdb719b239
19 changed files with 232 additions and 130 deletions

View File

@@ -56,7 +56,7 @@ int laudioSetMasterVolume( lua_State* L ) {
}
/*
> isReady = RL.GetMasterVolume()
> volume = RL.GetMasterVolume()
Get master volume (listener)
@@ -129,7 +129,7 @@ int laudioLoadWaveFromMemory( lua_State* L ) {
}
/*
> isReady = RL.IsWaveValid( Wave wave )
> isValid = RL.IsWaveValid( Wave wave )
Checks if wave data is valid (data loaded and parameters)
@@ -174,7 +174,7 @@ int laudioLoadSoundAlias( lua_State* L ) {
}
/*
> isReady = RL.IsSoundValid( Sound sound )
> isValid = RL.IsSoundValid( Sound sound )
Checks if a sound is valid (data loaded and buffers initialized)
@@ -497,7 +497,7 @@ int laudioLoadMusicStreamFromMemory( lua_State* L ) {
}
/*
> isReady = RL.IsMusicValid( Music music )
> isValid = RL.IsMusicValid( Music music )
Checks if a music stream is valid (context and buffers initialized)