EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.
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@@ -56,7 +56,7 @@ int laudioSetMasterVolume( lua_State* L ) {
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}
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/*
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> isReady = RL.GetMasterVolume()
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> volume = RL.GetMasterVolume()
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Get master volume (listener)
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@@ -129,7 +129,7 @@ int laudioLoadWaveFromMemory( lua_State* L ) {
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}
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/*
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> isReady = RL.IsWaveValid( Wave wave )
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> isValid = RL.IsWaveValid( Wave wave )
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Checks if wave data is valid (data loaded and parameters)
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@@ -174,7 +174,7 @@ int laudioLoadSoundAlias( lua_State* L ) {
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}
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/*
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> isReady = RL.IsSoundValid( Sound sound )
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> isValid = RL.IsSoundValid( Sound sound )
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Checks if a sound is valid (data loaded and buffers initialized)
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@@ -497,7 +497,7 @@ int laudioLoadMusicStreamFromMemory( lua_State* L ) {
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}
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/*
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> isReady = RL.IsMusicValid( Music music )
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> isValid = RL.IsMusicValid( Music music )
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Checks if a music stream is valid (context and buffers initialized)
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