EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.

This commit is contained in:
jussi
2024-12-10 21:50:10 +02:00
parent cb2b0e4dff
commit cdb719b239
19 changed files with 232 additions and 130 deletions

View File

@@ -932,7 +932,7 @@ int lcoreLoadShaderFromMemory( lua_State* L ) {
}
/*
> isReady = RL.IsShaderValid( Shader shader )
> isValid = RL.IsShaderValid( Shader shader )
Check if a shader is valid (loaded on GPU)
@@ -1137,6 +1137,39 @@ int lcoreSetShaderValueV( lua_State* L ) {
return 0;
}
/*
> RL.SetShaderValueWithBuffer( Shader shader, int locIndex, Buffer values, int uniformType )
Set shader uniform value using Buffer object
*/
int lcoreSetShaderValueWithBuffer( lua_State* L ) {
Shader* shader = uluaGetShader( L, 1 );
int locIndex = luaL_checkinteger( L, 2 );
Buffer* value = uluaGetBuffer( L, 3 );
int uniformType = luaL_checkinteger( L, 4 );
SetShaderValue( *shader, locIndex, value->data, uniformType );
return 0;
}
/*
> RL.SetShaderValueVWithBuffer( Shader shader, int locIndex, Buffer values, int uniformType, int count )
Set shader uniform value vector using Buffer object
*/
int lcoreSetShaderValueVWithBuffer( lua_State* L ) {
Shader* shader = uluaGetShader( L, 1 );
int locIndex = luaL_checkinteger( L, 2 );
Buffer* value = uluaGetBuffer( L, 3 );
int uniformType = luaL_checkinteger( L, 4 );
int count = luaL_checkinteger( L, 5 );
SetShaderValueV( *shader, locIndex, value->data, uniformType, count );
return 0;
}
/*
> RL.UnloadShader( Shader shader )