EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.

This commit is contained in:
jussi
2024-12-10 21:50:10 +02:00
parent cb2b0e4dff
commit cdb719b239
19 changed files with 232 additions and 130 deletions

View File

@@ -1374,6 +1374,8 @@ void luaRegister() {
assingGlobalFunction( "SetShaderValueTexture", lcoreSetShaderValueTexture );
assingGlobalFunction( "SetShaderValue", lcoreSetShaderValue );
assingGlobalFunction( "SetShaderValueV", lcoreSetShaderValueV );
assingGlobalFunction( "SetShaderValueWithBuffer", lcoreSetShaderValueWithBuffer );
assingGlobalFunction( "SetShaderValueVWithBuffer", lcoreSetShaderValueVWithBuffer );
assingGlobalFunction( "UnloadShader", lcoreUnloadShader );
/* Screen-space-related functions. */
assingGlobalFunction( "GetScreenToWorldRay", lcoreGetScreenToWorldRay );
@@ -2962,9 +2964,9 @@ BoneInfo uluaGetBoneInfo( lua_State* L, int index ) {
bone.parent = lua_tointeger( L, -1 );
}
}
i++;
lua_pop( L, 1 );
}
i++;
lua_pop( L, 1 );
}
return bone;
}
@@ -3005,9 +3007,9 @@ Transform uluaGetTransform( lua_State* L, int index ) {
transform.scale = uluaGetVector3( L, lua_gettop( L ) );
}
}
i++;
lua_pop( L, 1 );
}
i++;
lua_pop( L, 1 );
}
return transform;
}