EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.

This commit is contained in:
jussi
2024-12-10 21:50:10 +02:00
parent cb2b0e4dff
commit cdb719b239
19 changed files with 232 additions and 130 deletions

View File

@@ -492,7 +492,7 @@ int lmodelsLoadModelFromMesh( lua_State* L ) {
}
/*
> isReady = RL.IsModelValid( Model model )
> isValid = RL.IsModelValid( Model model )
Check if a model is valid (loaded in GPU, VAO/VBOs)
@@ -1889,7 +1889,7 @@ int lmodelsCreateMaterial( lua_State* L ) {
}
/*
> isReady = RL.IsMaterialValid( Material material )
> isValid = RL.IsMaterialValid( Material material )
Check if a material is valid (shader assigned, map textures loaded in GPU)