EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.
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@@ -492,7 +492,7 @@ int lmodelsLoadModelFromMesh( lua_State* L ) {
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}
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/*
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> isReady = RL.IsModelValid( Model model )
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> isValid = RL.IsModelValid( Model model )
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Check if a model is valid (loaded in GPU, VAO/VBOs)
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@@ -1889,7 +1889,7 @@ int lmodelsCreateMaterial( lua_State* L ) {
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}
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/*
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> isReady = RL.IsMaterialValid( Material material )
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> isValid = RL.IsMaterialValid( Material material )
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Check if a material is valid (shader assigned, map textures loaded in GPU)
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