EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.
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@@ -295,7 +295,7 @@ int ltextFontCopy( lua_State* L ) {
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}
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/*
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> isReady = RL.IsFontValid( Font font )
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> isValid = RL.IsFontValid( Font font )
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Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
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