EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.

This commit is contained in:
jussi
2024-12-10 21:50:10 +02:00
parent cb2b0e4dff
commit cdb719b239
19 changed files with 232 additions and 130 deletions

View File

@@ -295,7 +295,7 @@ int ltextFontCopy( lua_State* L ) {
}
/*
> isReady = RL.IsFontValid( Font font )
> isValid = RL.IsFontValid( Font font )
Check if a font is valid (font data loaded, WARNING: GPU texture not checked)