EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.
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@@ -167,7 +167,7 @@ int ltexturesLoadImageFromScreen( lua_State* L ) {
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}
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/*
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> isReady = RL.IsImageValid( Image image )
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> isValid = RL.IsImageValid( Image image )
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Check if an image is valid (data and parameters)
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@@ -1422,7 +1422,7 @@ int ltexturesLoadRenderTextureFromData( lua_State* L ) {
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}
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/*
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> isReady = RL.IsTextureValid( Texture texture )
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> isValid = RL.IsTextureValid( Texture texture )
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Check if a texture is valid (loaded in GPU)
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@@ -1451,7 +1451,7 @@ int ltextureUnloadTexture( lua_State* L ) {
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}
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/*
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> isReady = RL.IsRenderTextureValid( RenderTexture target )
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> isValid = RL.IsRenderTextureValid( RenderTexture target )
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Check if a render texture is valid (loaded in GPU)
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