EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.

This commit is contained in:
jussi
2024-12-10 21:50:10 +02:00
parent cb2b0e4dff
commit cdb719b239
19 changed files with 232 additions and 130 deletions

View File

@@ -167,7 +167,7 @@ int ltexturesLoadImageFromScreen( lua_State* L ) {
}
/*
> isReady = RL.IsImageValid( Image image )
> isValid = RL.IsImageValid( Image image )
Check if an image is valid (data and parameters)
@@ -1422,7 +1422,7 @@ int ltexturesLoadRenderTextureFromData( lua_State* L ) {
}
/*
> isReady = RL.IsTextureValid( Texture texture )
> isValid = RL.IsTextureValid( Texture texture )
Check if a texture is valid (loaded in GPU)
@@ -1451,7 +1451,7 @@ int ltextureUnloadTexture( lua_State* L ) {
}
/*
> isReady = RL.IsRenderTextureValid( RenderTexture target )
> isValid = RL.IsRenderTextureValid( RenderTexture target )
Check if a render texture is valid (loaded in GPU)