glDepthRange and glPolygonOffset.
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3
devnotes
3
devnotes
@@ -17,6 +17,7 @@ Backlog {
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* CBuffer
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* Check endianess.
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* SDL2 platform specific functions.
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* Textures
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* Try making atlas packer with stbrp_pack_rects.
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* Examples
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@@ -32,6 +33,8 @@ Bugs {
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Notes {
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* raylib 5.5
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* DrawBillboardPro BREAKING CHANGE.
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* Some functions for data validation has been renamed from Is**Ready() to Is**Valid().
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}
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Needs Testing {
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