glDepthRange and glPolygonOffset.
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@@ -100,8 +100,8 @@ function RL.init()
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lightTex = RL.LoadTexture( RL.GetBasePath().."../resources/images/light.png" )
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lightTexSize = Vector2:newT( RL.GetTextureSize( lightTex ) )
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RL.SetTextureFilter( tileTex, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( lightTex, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetTextureFilter( tileTex, RL.TEXTURE_FILTER_BILINEAR )
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RL.SetTextureFilter( lightTex, RL.TEXTURE_FILTER_BILINEAR )
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createShadowMesh()
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