glDepthRange and glPolygonOffset.
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@@ -5,8 +5,10 @@ int lglClear( lua_State* L );
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/* Frame Buffers. */
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int lglBlitFramebuffer( lua_State* L );
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/* State Management. */
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int lglDepthRange( lua_State* L );
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int lglEnable( lua_State* L );
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int lglDisable( lua_State* L );
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int lglPolygonOffset( lua_State* L );
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int lglStencilFunc( lua_State* L );
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int lglStencilFuncSeparate( lua_State* L );
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int lglStencilMask( lua_State* L );
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@@ -2731,7 +2731,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
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{
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GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)));
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}
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else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK);
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else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_NORMAL)));
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// Draw text considering index offset if required
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// NOTE: Text index offset depends on cursor position
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@@ -2956,7 +2956,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
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// Draw control
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//--------------------------------------------------------------------
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Color baseColor = BLANK;
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Color baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_NORMAL));
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if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
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else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
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