glDepthRange and glPolygonOffset.
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@@ -5,8 +5,10 @@ int lglClear( lua_State* L );
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/* Frame Buffers. */
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int lglBlitFramebuffer( lua_State* L );
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/* State Management. */
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int lglDepthRange( lua_State* L );
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int lglEnable( lua_State* L );
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int lglDisable( lua_State* L );
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int lglPolygonOffset( lua_State* L );
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int lglStencilFunc( lua_State* L );
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int lglStencilFuncSeparate( lua_State* L );
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int lglStencilMask( lua_State* L );
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