glDepthRange and glPolygonOffset.
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@@ -1317,7 +1317,7 @@ int lmodelsGenMeshTangents( lua_State* L ) {
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/*
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> meshData = RL.GetMeshData( Mesh mesh )
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Get mesh data as table.
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Get mesh vertex attributes data as table.
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- Success return Mesh{}
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*/
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