Userdata objects can be referenced with lightuserdata.
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10
API.md
10
API.md
@@ -3090,7 +3090,7 @@ Load image from file into CPU memory (RAM)
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---
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> image = RL.LoadImageFromTexture( Texture2D texture )
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> image = RL.LoadImageFromTexture( Texture texture )
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Load image from GPU texture data
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@@ -3665,7 +3665,7 @@ Get OpenGL framebuffer object id
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> texture = RL.GetRenderTextureTexture( RenderTexture renderTexture )
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Get color buffer attachment texture
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Get color buffer attachment texture. Returns as lightuserdata
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- Success return Texture
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@@ -3673,7 +3673,7 @@ Get color buffer attachment texture
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> texture = RL.GetRenderTextureDepthTexture( RenderTexture renderTexture )
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Get depth buffer attachment texture
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Get depth buffer attachment texture. Returns as lightuserdata
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- Success return Texture
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@@ -4170,7 +4170,7 @@ Load material from table. See material table definition
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---
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> RL.SetMaterialTexture( Material material, int mapType, Texture2D texture )
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> RL.SetMaterialTexture( Material material, int mapType, Texture texture )
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Set texture for a material map type (MATERIAL_MAP_ALBEDO, MATERIAL_MAP_METALNESS...)
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@@ -4228,7 +4228,7 @@ Get color from material map type
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Get material shader
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- Success return Shader
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- Success return Shader. Returns as lightuserdata
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---
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